Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+63 -62
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemu.org)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
#include "../common/spdat.h"
@@ -532,10 +532,10 @@ void Client::AddItemBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAu
void Client::CalcEdibleBonuses(StatBonuses* newbon) {
#if EQDEBUG >= 11
cout<<"Client::CalcEdibleBonuses(StatBonuses* newbon)"<<endl;
cout<<"Client::CalcEdibleBonuses(StatBonuses* newbon)"<<endl;
#endif
// Search player slots for skill=14(food) and skill=15(drink)
uint32 i;
// Search player slots for skill=14(food) and skill=15(drink)
uint32 i;
bool food = false;
bool drink = false;
@@ -835,12 +835,12 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
case SE_ConsumeProjectile:
newbon->ConsumeProjectile += base1;
break;
case SE_ForageAdditionalItems:
newbon->ForageAdditionalItems += base1;
break;
case SE_Salvage:
newbon->SalvageChance += base1;
break;
case SE_ForageAdditionalItems:
newbon->ForageAdditionalItems += base1;
break;
case SE_Salvage:
newbon->SalvageChance += base1;
break;
case SE_ArcheryDamageModifier:
newbon->ArcheryDamageModifier += base1;
break;
@@ -952,7 +952,7 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
{
if(!newbon->SpellOnKill[i] || ((newbon->SpellOnKill[i] == base2) && (newbon->SpellOnKill[i+1] < base1)))
{
//base1 = chance, base2 = SpellID to be triggered, base3 = min npc level
//base1 = chance, base2 = SpellID to be triggered, base3 = min npc level
newbon->SpellOnKill[i] = base2;
newbon->SpellOnKill[i+1] = base1;
@@ -1275,7 +1275,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
break;
}
case SE_AttackSpeed2:
case SE_AttackSpeed2:
{
if ((effect_value - 100) > 0) { // Haste V2 - Stacks with V1 but does not Overcap
if ((effect_value - 100) > newbon->hastetype2) {
@@ -1283,17 +1283,17 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
}
}
break;
}
}
case SE_AttackSpeed3:
{
case SE_AttackSpeed3:
{
if (effect_value > 0) { // Haste V3 - Stacks and Overcaps
if (effect_value > newbon->hastetype3) {
newbon->hastetype3 = effect_value;
}
}
break;
}
}
case SE_AttackSpeed4:
{
@@ -1598,10 +1598,10 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
if (RuleB(Spells, AdditiveBonusValues) && item_bonus)
newbon->AvoidMeleeChance += effect_value;
else if((effect_value < 0) && (newbon->AvoidMeleeChance > effect_value))
else if((effect_value < 0) && (newbon->AvoidMeleeChance > effect_value))
newbon->AvoidMeleeChance = effect_value;
else if(newbon->AvoidMeleeChance < effect_value)
else if(newbon->AvoidMeleeChance < effect_value)
newbon->AvoidMeleeChance = effect_value;
break;
}
@@ -1625,7 +1625,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
newbon->DodgeChance += effect_value;
else if((effect_value < 0) && (newbon->DodgeChance > effect_value))
newbon->DodgeChance = effect_value;
newbon->DodgeChance = effect_value;
if(newbon->DodgeChance < effect_value)
newbon->DodgeChance = effect_value;
@@ -1638,7 +1638,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
newbon->ParryChance += effect_value;
else if((effect_value < 0) && (newbon->ParryChance > effect_value))
newbon->ParryChance = effect_value;
newbon->ParryChance = effect_value;
if(newbon->ParryChance < effect_value)
newbon->ParryChance = effect_value;
@@ -1651,7 +1651,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
newbon->DualWieldChance += effect_value;
else if((effect_value < 0) && (newbon->DualWieldChance > effect_value))
newbon->DualWieldChance = effect_value;
newbon->DualWieldChance = effect_value;
if(newbon->DualWieldChance < effect_value)
newbon->DualWieldChance = effect_value;
@@ -1665,7 +1665,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
newbon->DoubleAttackChance += effect_value;
else if((effect_value < 0) && (newbon->DoubleAttackChance > effect_value))
newbon->DoubleAttackChance = effect_value;
newbon->DoubleAttackChance = effect_value;
if(newbon->DoubleAttackChance < effect_value)
newbon->DoubleAttackChance = effect_value;
@@ -1676,9 +1676,9 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
{
if (RuleB(Spells, AdditiveBonusValues) && item_bonus)
newbon->TripleAttackChance += effect_value;
newbon->TripleAttackChance += effect_value;
else if((effect_value < 0) && (newbon->TripleAttackChance > effect_value))
else if((effect_value < 0) && (newbon->TripleAttackChance > effect_value))
newbon->TripleAttackChance = effect_value;
if(newbon->TripleAttackChance < effect_value)
@@ -1691,7 +1691,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
if (RuleB(Spells, AdditiveBonusValues) && item_bonus)
newbon->MeleeLifetap += spells[spell_id].base[i];
else if((effect_value < 0) && (newbon->MeleeLifetap > effect_value))
else if((effect_value < 0) && (newbon->MeleeLifetap > effect_value))
newbon->MeleeLifetap = spells[spell_id].base[i];
if(newbon->MeleeLifetap < spells[spell_id].base[i])
@@ -1731,8 +1731,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
newbon->Fearless = true;
break;
case SE_HundredHands:
{
case SE_HundredHands:
{
if (RuleB(Spells, AdditiveBonusValues) && item_bonus)
newbon->HundredHands += spells[spell_id].base[i];
@@ -1741,7 +1741,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
else if (effect_value < 0 && effect_value < newbon->HundredHands)
newbon->HundredHands = effect_value; //Decrease Weapon Delay
break;
}
}
case SE_MeleeSkillCheck:
{
@@ -1820,7 +1820,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
newbon->ProcChance += effect_value;
else if((effect_value < 0) && (newbon->DoubleAttackChance > effect_value))
newbon->ProcChance = effect_value;
newbon->ProcChance = effect_value;
if(newbon->ProcChance < effect_value)
newbon->ProcChance = effect_value;
@@ -2198,13 +2198,13 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
newbon->ConsumeProjectile += effect_value;
break;
case SE_ForageAdditionalItems:
newbon->ForageAdditionalItems += effect_value;
break;
case SE_ForageAdditionalItems:
newbon->ForageAdditionalItems += effect_value;
break;
case SE_Salvage:
newbon->SalvageChance += effect_value;
break;
case SE_Salvage:
newbon->SalvageChance += effect_value;
break;
case SE_ArcheryDamageModifier:
newbon->ArcheryDamageModifier += effect_value;
@@ -2443,9 +2443,9 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y, bool login)
uint16 oldexp = e_inst->GetExp();
if(login) {
parse->EventItem(EVENT_ITEM_ENTERZONE, this, e_inst, e_inst->GetID(), 0);
}
parse->EventItem(EVENT_SCALE_CALC, this, e_inst, e_inst->GetID(), 0);
parse->EventItem(EVENT_ITEM_ENTERZONE, this, e_inst, e_inst->GetID(), 0);
}
parse->EventItem(EVENT_SCALE_CALC, this, e_inst, e_inst->GetID(), 0);
if (e_inst->GetExp() != oldexp) { // if the scaling factor changed, rescale the item and update the client
e_inst->ScaleItem();
@@ -2466,10 +2466,10 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y, bool login)
EvoItemInst* e_inst = (EvoItemInst*)a_inst;
uint16 oldexp = e_inst->GetExp();
if(login) {
parse->EventItem(EVENT_ITEM_ENTERZONE, this, e_inst, e_inst->GetID(), 0);
}
parse->EventItem(EVENT_SCALE_CALC, this, e_inst, e_inst->GetID(), 0);
if(login) {
parse->EventItem(EVENT_ITEM_ENTERZONE, this, e_inst, e_inst->GetID(), 0);
}
parse->EventItem(EVENT_SCALE_CALC, this, e_inst, e_inst->GetID(), 0);
if (e_inst->GetExp() != oldexp)
{
@@ -3345,17 +3345,17 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
itembonuses.ConsumeProjectile = effect_value;
break;
case SE_ForageAdditionalItems:
spellbonuses.ForageAdditionalItems = effect_value;
aabonuses.ForageAdditionalItems = effect_value;
itembonuses.ForageAdditionalItems = effect_value;
break;
case SE_ForageAdditionalItems:
spellbonuses.ForageAdditionalItems = effect_value;
aabonuses.ForageAdditionalItems = effect_value;
itembonuses.ForageAdditionalItems = effect_value;
break;
case SE_Salvage:
spellbonuses.SalvageChance = effect_value;
aabonuses.SalvageChance = effect_value;
itembonuses.SalvageChance = effect_value;
break;
case SE_Salvage:
spellbonuses.SalvageChance = effect_value;
aabonuses.SalvageChance = effect_value;
itembonuses.SalvageChance = effect_value;
break;
case SE_ArcheryDamageModifier:
spellbonuses.ArcheryDamageModifier = effect_value;
@@ -3500,3 +3500,4 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
}
}
}