Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+10 -10
View File
@@ -10,23 +10,23 @@ class NPC;
class QuestInterface {
public:
virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) { }
virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) { }
virtual void EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) { }
virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) { }
virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) { }
virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) { }
virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) { }
virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) { }
virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) { }
virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) { }
virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) { }
virtual bool HasQuestSub(uint32 npcid, const char *subname) { return false; }
virtual bool HasGlobalQuestSub(const char *subname) { return false; }
virtual bool PlayerHasQuestSub(const char *subname) { return false; }
virtual bool GlobalPlayerHasQuestSub(const char *subname) { return false; }
virtual bool GlobalPlayerHasQuestSub(const char *subname) { return false; }
virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname) { return false; }
virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname) { return false; }
virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname) { return false; }
virtual void AddVar(std::string name, std::string val) { }
virtual void ReloadQuests(bool reset_timers = true) { }
virtual uint32 GetIdentifier() { return 0; }
virtual void AddVar(std::string name, std::string val) { }
virtual void ReloadQuests(bool reset_timers = true) { }
virtual uint32 GetIdentifier() { return 0; }
};
#endif