mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Change space indentation to tabs
This commit is contained in:
+25
-26
@@ -1,19 +1,19 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#include "../common/debug.h"
|
||||
#include "zonelist.h"
|
||||
@@ -87,7 +87,7 @@ void ZSList::Process() {
|
||||
CatchSignal(2);
|
||||
}
|
||||
if(reminder && reminder->Check()){
|
||||
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now. World will shut down in %i seconds...",shutdowntimer->GetRemainingTime()/1000);
|
||||
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now. World will shut down in %i seconds...",shutdowntimer->GetRemainingTime()/1000);
|
||||
}
|
||||
LinkedListIterator<ZoneServer*> iterator(list);
|
||||
|
||||
@@ -95,7 +95,7 @@ void ZSList::Process() {
|
||||
while(iterator.MoreElements()) {
|
||||
if (!iterator.GetData()->Process()) {
|
||||
ZoneServer* zs = iterator.GetData();
|
||||
struct in_addr in;
|
||||
struct in_addr in;
|
||||
in.s_addr = zs->GetIP();
|
||||
_log(WORLD__ZONELIST,"Removing zoneserver #%d at %s:%d",zs->GetID(),zs->GetCAddress(),zs->GetCPort());
|
||||
zs->LSShutDownUpdate(zs->GetZoneID());
|
||||
@@ -204,7 +204,7 @@ ZoneServer* ZSList::FindByZoneID(uint32 ZoneID) {
|
||||
while(iterator.MoreElements())
|
||||
{
|
||||
ZoneServer* tmp = iterator.GetData();
|
||||
if (tmp->GetZoneID() == ZoneID && tmp->GetInstanceID() == 0) {
|
||||
if (tmp->GetZoneID() == ZoneID && tmp->GetInstanceID() == 0) {
|
||||
return tmp;
|
||||
}
|
||||
iterator.Advance();
|
||||
@@ -282,7 +282,7 @@ void ZSList::ListLockedZones(const char* to, WorldTCPConnection* connection) {
|
||||
|
||||
void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* connection) {
|
||||
LinkedListIterator<ZoneServer*> iterator(list);
|
||||
struct in_addr in;
|
||||
struct in_addr in;
|
||||
|
||||
iterator.Reset();
|
||||
char locked[4];
|
||||
@@ -713,12 +713,11 @@ void ZSList::GetZoneIDList(vector<uint32> &zones) {
|
||||
zones.push_back(zs->GetID());
|
||||
iterator.Advance();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ZSList::WorldShutDown(uint32 time, uint32 interval)
|
||||
{
|
||||
if( time > 0 ) {
|
||||
if( time > 0 ) {
|
||||
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down in %i seconds, everyone log out before this time.",time);
|
||||
|
||||
time *= 1000;
|
||||
@@ -730,15 +729,15 @@ void ZSList::WorldShutDown(uint32 time, uint32 interval)
|
||||
reminder->SetAtTrigger(interval);
|
||||
shutdowntimer->Start();
|
||||
reminder->Start();
|
||||
}
|
||||
else {
|
||||
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now.");
|
||||
ServerPacket* pack = new ServerPacket;
|
||||
pack->opcode = ServerOP_ShutdownAll;
|
||||
pack->size=0;
|
||||
SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
else {
|
||||
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now.");
|
||||
ServerPacket* pack = new ServerPacket;
|
||||
pack->opcode = ServerOP_ShutdownAll;
|
||||
pack->size=0;
|
||||
SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
Process();
|
||||
CatchSignal(2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user