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https://github.com/EQEmu/Server.git
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Change space indentation to tabs
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+78
-80
@@ -1,19 +1,19 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "worlddb.h"
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@@ -46,7 +46,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
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strcpy(cs->name[i], "<none>");
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cs->zone[i] = 0;
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cs->level[i] = 0;
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cs->tutorial[i] = 0;
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cs->tutorial[i] = 0;
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cs->gohome[i] = 0;
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}
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@@ -83,8 +83,8 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
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cs->face[char_num] = pp->face;
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cs->haircolor[char_num] = pp->haircolor;
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cs->beardcolor[char_num] = pp->beardcolor;
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cs->eyecolor2[char_num] = pp->eyecolor2;
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cs->eyecolor1[char_num] = pp->eyecolor1;
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cs->eyecolor2[char_num] = pp->eyecolor2;
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cs->eyecolor1[char_num] = pp->eyecolor1;
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cs->hairstyle[char_num] = pp->hairstyle;
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cs->beard[char_num] = pp->beard;
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cs->drakkin_heritage[char_num] = pp->drakkin_heritage;
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@@ -102,7 +102,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
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// This part creates home city entries for characters created before the home bind point was tracked.
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// Do it here because the player profile is already loaded and it's as good a spot as any. This whole block should
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// Do it here because the player profile is already loaded and it's as good a spot as any. This whole block should
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// probably be removed at some point, when most accounts are safely converted.
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if(pp->binds[4].zoneId == 0) {
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bool altered = false;
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@@ -177,7 +177,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
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// @merth: Haven't done bracer01/bracer02 yet.
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// Also: this needs a second look after items are a little more solid
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// NOTE: items don't have a color, players MAY have a tint, if the
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// use_tint part is set. otherwise use the regular color
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// use_tint part is set. otherwise use the regular color
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inv = new Inventory;
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if(GetInventory(account_id, cs->name[char_num], inv))
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{
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@@ -269,8 +269,8 @@ int WorldDatabase::MoveCharacterToBind(int CharID, uint8 bindnum) {
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if(!strcmp(BindZoneName, "UNKNWN")) return pp.zone_id;
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if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE character_ SET zonename = '%s',zoneid=%i,x=%f, y=%f, z=%f, instanceid=0 WHERE id='%i'",
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BindZoneName, pp.binds[bindnum].zoneId, pp.binds[bindnum].x, pp.binds[bindnum].y, pp.binds[bindnum].z,
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CharID), errbuf, 0,&affected_rows)) {
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BindZoneName, pp.binds[bindnum].zoneId, pp.binds[bindnum].x, pp.binds[bindnum].y, pp.binds[bindnum].z,
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CharID), errbuf, 0,&affected_rows)) {
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return pp.zone_id;
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}
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@@ -500,9 +500,9 @@ bool WorldDatabase::GetStartZoneSoF(PlayerProfile_Struct* in_pp, CharCreate_Stru
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void WorldDatabase::GetLauncherList(std::vector<std::string> &rl) {
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char errbuf[MYSQL_ERRMSG_SIZE];
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char* query = 0;
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char* query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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MYSQL_ROW row;
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rl.clear();
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@@ -534,7 +534,7 @@ void WorldDatabase::SetMailKey(int CharID, int IPAddress, int MailKey) {
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sprintf(MailKeyString, "%08X", MailKey);
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if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE character_ SET mailkey = '%s' WHERE id='%i'",
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MailKeyString, CharID), errbuf))
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MailKeyString, CharID), errbuf))
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LogFile->write(EQEMuLog::Error, "WorldDatabase::SetMailKey(%i, %s) : %s", CharID, MailKeyString, errbuf);
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@@ -545,9 +545,9 @@ void WorldDatabase::SetMailKey(int CharID, int IPAddress, int MailKey) {
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bool WorldDatabase::GetCharacterLevel(const char *name, int &level)
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{
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char errbuf[MYSQL_ERRMSG_SIZE];
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char* query = 0;
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char* query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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MYSQL_ROW row;
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if(RunQuery(query, MakeAnyLenString(&query, "SELECT level FROM character_ WHERE name='%s'", name), errbuf, &result))
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{
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@@ -569,71 +569,69 @@ bool WorldDatabase::GetCharacterLevel(const char *name, int &level)
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}
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bool WorldDatabase::LoadCharacterCreateAllocations() {
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character_create_allocations.clear();
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character_create_allocations.clear();
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char errbuf[MYSQL_ERRMSG_SIZE];
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char* query = 0;
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char errbuf[MYSQL_ERRMSG_SIZE];
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char* query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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if(RunQuery(query, MakeAnyLenString(&query, "SELECT * FROM char_create_point_allocations order by id"), errbuf, &result)) {
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safe_delete_array(query);
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while(row = mysql_fetch_row(result)) {
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RaceClassAllocation allocate;
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int r = 0;
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allocate.Index = atoi(row[r++]);
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allocate.BaseStats[0] = atoi(row[r++]);
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allocate.BaseStats[3] = atoi(row[r++]);
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allocate.BaseStats[1] = atoi(row[r++]);
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allocate.BaseStats[2] = atoi(row[r++]);
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allocate.BaseStats[4] = atoi(row[r++]);
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allocate.BaseStats[5] = atoi(row[r++]);
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allocate.BaseStats[6] = atoi(row[r++]);
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allocate.DefaultPointAllocation[0] = atoi(row[r++]);
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allocate.DefaultPointAllocation[3] = atoi(row[r++]);
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allocate.DefaultPointAllocation[1] = atoi(row[r++]);
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allocate.DefaultPointAllocation[2] = atoi(row[r++]);
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allocate.DefaultPointAllocation[4] = atoi(row[r++]);
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allocate.DefaultPointAllocation[5] = atoi(row[r++]);
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allocate.DefaultPointAllocation[6] = atoi(row[r++]);
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character_create_allocations.push_back(allocate);
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}
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mysql_free_result(result);
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} else {
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safe_delete_array(query);
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return false;
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}
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MYSQL_ROW row;
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if(RunQuery(query, MakeAnyLenString(&query, "SELECT * FROM char_create_point_allocations order by id"), errbuf, &result)) {
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safe_delete_array(query);
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while(row = mysql_fetch_row(result)) {
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RaceClassAllocation allocate;
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int r = 0;
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allocate.Index = atoi(row[r++]);
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allocate.BaseStats[0] = atoi(row[r++]);
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allocate.BaseStats[3] = atoi(row[r++]);
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allocate.BaseStats[1] = atoi(row[r++]);
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allocate.BaseStats[2] = atoi(row[r++]);
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allocate.BaseStats[4] = atoi(row[r++]);
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allocate.BaseStats[5] = atoi(row[r++]);
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allocate.BaseStats[6] = atoi(row[r++]);
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allocate.DefaultPointAllocation[0] = atoi(row[r++]);
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allocate.DefaultPointAllocation[3] = atoi(row[r++]);
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allocate.DefaultPointAllocation[1] = atoi(row[r++]);
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allocate.DefaultPointAllocation[2] = atoi(row[r++]);
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allocate.DefaultPointAllocation[4] = atoi(row[r++]);
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allocate.DefaultPointAllocation[5] = atoi(row[r++]);
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allocate.DefaultPointAllocation[6] = atoi(row[r++]);
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character_create_allocations.push_back(allocate);
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}
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mysql_free_result(result);
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} else {
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safe_delete_array(query);
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return false;
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}
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return true;
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return true;
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}
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bool WorldDatabase::LoadCharacterCreateCombos() {
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character_create_race_class_combos.clear();
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character_create_race_class_combos.clear();
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char errbuf[MYSQL_ERRMSG_SIZE];
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char* query = 0;
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char errbuf[MYSQL_ERRMSG_SIZE];
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char* query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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if(RunQuery(query, MakeAnyLenString(&query, "select * from char_create_combinations order by race, class, deity, start_zone"), errbuf, &result)) {
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safe_delete_array(query);
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while(row = mysql_fetch_row(result)) {
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RaceClassCombos combo;
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int r = 0;
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combo.AllocationIndex = atoi(row[r++]);
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combo.Race = atoi(row[r++]);
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combo.Class = atoi(row[r++]);
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combo.Deity = atoi(row[r++]);
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combo.Zone = atoi(row[r++]);
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combo.ExpansionRequired = atoi(row[r++]);
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character_create_race_class_combos.push_back(combo);
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}
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mysql_free_result(result);
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} else {
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safe_delete_array(query);
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return false;
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}
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MYSQL_ROW row;
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if(RunQuery(query, MakeAnyLenString(&query, "select * from char_create_combinations order by race, class, deity, start_zone"), errbuf, &result)) {
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safe_delete_array(query);
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while(row = mysql_fetch_row(result)) {
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RaceClassCombos combo;
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int r = 0;
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combo.AllocationIndex = atoi(row[r++]);
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combo.Race = atoi(row[r++]);
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combo.Class = atoi(row[r++]);
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combo.Deity = atoi(row[r++]);
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combo.Zone = atoi(row[r++]);
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combo.ExpansionRequired = atoi(row[r++]);
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character_create_race_class_combos.push_back(combo);
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}
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mysql_free_result(result);
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} else {
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safe_delete_array(query);
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return false;
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}
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return true;
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return true;
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}
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