Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+78 -80
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "worlddb.h"
@@ -46,7 +46,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
strcpy(cs->name[i], "<none>");
cs->zone[i] = 0;
cs->level[i] = 0;
cs->tutorial[i] = 0;
cs->tutorial[i] = 0;
cs->gohome[i] = 0;
}
@@ -83,8 +83,8 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
cs->face[char_num] = pp->face;
cs->haircolor[char_num] = pp->haircolor;
cs->beardcolor[char_num] = pp->beardcolor;
cs->eyecolor2[char_num] = pp->eyecolor2;
cs->eyecolor1[char_num] = pp->eyecolor1;
cs->eyecolor2[char_num] = pp->eyecolor2;
cs->eyecolor1[char_num] = pp->eyecolor1;
cs->hairstyle[char_num] = pp->hairstyle;
cs->beard[char_num] = pp->beard;
cs->drakkin_heritage[char_num] = pp->drakkin_heritage;
@@ -102,7 +102,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
// This part creates home city entries for characters created before the home bind point was tracked.
// Do it here because the player profile is already loaded and it's as good a spot as any. This whole block should
// Do it here because the player profile is already loaded and it's as good a spot as any. This whole block should
// probably be removed at some point, when most accounts are safely converted.
if(pp->binds[4].zoneId == 0) {
bool altered = false;
@@ -177,7 +177,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
// @merth: Haven't done bracer01/bracer02 yet.
// Also: this needs a second look after items are a little more solid
// NOTE: items don't have a color, players MAY have a tint, if the
// use_tint part is set. otherwise use the regular color
// use_tint part is set. otherwise use the regular color
inv = new Inventory;
if(GetInventory(account_id, cs->name[char_num], inv))
{
@@ -269,8 +269,8 @@ int WorldDatabase::MoveCharacterToBind(int CharID, uint8 bindnum) {
if(!strcmp(BindZoneName, "UNKNWN")) return pp.zone_id;
if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE character_ SET zonename = '%s',zoneid=%i,x=%f, y=%f, z=%f, instanceid=0 WHERE id='%i'",
BindZoneName, pp.binds[bindnum].zoneId, pp.binds[bindnum].x, pp.binds[bindnum].y, pp.binds[bindnum].z,
CharID), errbuf, 0,&affected_rows)) {
BindZoneName, pp.binds[bindnum].zoneId, pp.binds[bindnum].x, pp.binds[bindnum].y, pp.binds[bindnum].z,
CharID), errbuf, 0,&affected_rows)) {
return pp.zone_id;
}
@@ -500,9 +500,9 @@ bool WorldDatabase::GetStartZoneSoF(PlayerProfile_Struct* in_pp, CharCreate_Stru
void WorldDatabase::GetLauncherList(std::vector<std::string> &rl) {
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
char* query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
MYSQL_ROW row;
rl.clear();
@@ -534,7 +534,7 @@ void WorldDatabase::SetMailKey(int CharID, int IPAddress, int MailKey) {
sprintf(MailKeyString, "%08X", MailKey);
if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE character_ SET mailkey = '%s' WHERE id='%i'",
MailKeyString, CharID), errbuf))
MailKeyString, CharID), errbuf))
LogFile->write(EQEMuLog::Error, "WorldDatabase::SetMailKey(%i, %s) : %s", CharID, MailKeyString, errbuf);
@@ -545,9 +545,9 @@ void WorldDatabase::SetMailKey(int CharID, int IPAddress, int MailKey) {
bool WorldDatabase::GetCharacterLevel(const char *name, int &level)
{
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
char* query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
MYSQL_ROW row;
if(RunQuery(query, MakeAnyLenString(&query, "SELECT level FROM character_ WHERE name='%s'", name), errbuf, &result))
{
@@ -569,71 +569,69 @@ bool WorldDatabase::GetCharacterLevel(const char *name, int &level)
}
bool WorldDatabase::LoadCharacterCreateAllocations() {
character_create_allocations.clear();
character_create_allocations.clear();
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
if(RunQuery(query, MakeAnyLenString(&query, "SELECT * FROM char_create_point_allocations order by id"), errbuf, &result)) {
safe_delete_array(query);
while(row = mysql_fetch_row(result)) {
RaceClassAllocation allocate;
int r = 0;
allocate.Index = atoi(row[r++]);
allocate.BaseStats[0] = atoi(row[r++]);
allocate.BaseStats[3] = atoi(row[r++]);
allocate.BaseStats[1] = atoi(row[r++]);
allocate.BaseStats[2] = atoi(row[r++]);
allocate.BaseStats[4] = atoi(row[r++]);
allocate.BaseStats[5] = atoi(row[r++]);
allocate.BaseStats[6] = atoi(row[r++]);
allocate.DefaultPointAllocation[0] = atoi(row[r++]);
allocate.DefaultPointAllocation[3] = atoi(row[r++]);
allocate.DefaultPointAllocation[1] = atoi(row[r++]);
allocate.DefaultPointAllocation[2] = atoi(row[r++]);
allocate.DefaultPointAllocation[4] = atoi(row[r++]);
allocate.DefaultPointAllocation[5] = atoi(row[r++]);
allocate.DefaultPointAllocation[6] = atoi(row[r++]);
character_create_allocations.push_back(allocate);
}
mysql_free_result(result);
} else {
safe_delete_array(query);
return false;
}
MYSQL_ROW row;
if(RunQuery(query, MakeAnyLenString(&query, "SELECT * FROM char_create_point_allocations order by id"), errbuf, &result)) {
safe_delete_array(query);
while(row = mysql_fetch_row(result)) {
RaceClassAllocation allocate;
int r = 0;
allocate.Index = atoi(row[r++]);
allocate.BaseStats[0] = atoi(row[r++]);
allocate.BaseStats[3] = atoi(row[r++]);
allocate.BaseStats[1] = atoi(row[r++]);
allocate.BaseStats[2] = atoi(row[r++]);
allocate.BaseStats[4] = atoi(row[r++]);
allocate.BaseStats[5] = atoi(row[r++]);
allocate.BaseStats[6] = atoi(row[r++]);
allocate.DefaultPointAllocation[0] = atoi(row[r++]);
allocate.DefaultPointAllocation[3] = atoi(row[r++]);
allocate.DefaultPointAllocation[1] = atoi(row[r++]);
allocate.DefaultPointAllocation[2] = atoi(row[r++]);
allocate.DefaultPointAllocation[4] = atoi(row[r++]);
allocate.DefaultPointAllocation[5] = atoi(row[r++]);
allocate.DefaultPointAllocation[6] = atoi(row[r++]);
character_create_allocations.push_back(allocate);
}
mysql_free_result(result);
} else {
safe_delete_array(query);
return false;
}
return true;
return true;
}
bool WorldDatabase::LoadCharacterCreateCombos() {
character_create_race_class_combos.clear();
character_create_race_class_combos.clear();
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
if(RunQuery(query, MakeAnyLenString(&query, "select * from char_create_combinations order by race, class, deity, start_zone"), errbuf, &result)) {
safe_delete_array(query);
while(row = mysql_fetch_row(result)) {
RaceClassCombos combo;
int r = 0;
combo.AllocationIndex = atoi(row[r++]);
combo.Race = atoi(row[r++]);
combo.Class = atoi(row[r++]);
combo.Deity = atoi(row[r++]);
combo.Zone = atoi(row[r++]);
combo.ExpansionRequired = atoi(row[r++]);
character_create_race_class_combos.push_back(combo);
}
mysql_free_result(result);
} else {
safe_delete_array(query);
return false;
}
MYSQL_ROW row;
if(RunQuery(query, MakeAnyLenString(&query, "select * from char_create_combinations order by race, class, deity, start_zone"), errbuf, &result)) {
safe_delete_array(query);
while(row = mysql_fetch_row(result)) {
RaceClassCombos combo;
int r = 0;
combo.AllocationIndex = atoi(row[r++]);
combo.Race = atoi(row[r++]);
combo.Class = atoi(row[r++]);
combo.Deity = atoi(row[r++]);
combo.Zone = atoi(row[r++]);
combo.ExpansionRequired = atoi(row[r++]);
character_create_race_class_combos.push_back(combo);
}
mysql_free_result(result);
} else {
safe_delete_array(query);
return false;
}
return true;
return true;
}