Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+34 -33
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
#include "clientlist.h"
@@ -57,7 +57,7 @@ void ClientList::Process() {
iterator.Reset();
while(iterator.MoreElements()) {
if (!iterator.GetData()->Process()) {
struct in_addr in;
struct in_addr in;
in.s_addr = iterator.GetData()->GetIP();
_log(WORLD__CLIENTLIST,"Removing client from %s:%d", inet_ntoa(in), iterator.GetData()->GetPort());
//the client destructor should take care of this.
@@ -113,7 +113,7 @@ void ClientList::EnforceSessionLimit(uint32 iLSAccountID) {
ClientEntry = iterator.GetData();
if ((ClientEntry->LSAccountID() == iLSAccountID) &&
((ClientEntry->Admin() <= (RuleI(World, ExemptAccountLimitStatus))) || (RuleI(World, ExemptAccountLimitStatus) < 0))) {
((ClientEntry->Admin() <= (RuleI(World, ExemptAccountLimitStatus))) || (RuleI(World, ExemptAccountLimitStatus) < 0))) {
CharacterCount++;
@@ -227,15 +227,15 @@ void ClientList::DisconnectByIP(uint32 iIP) {
while(iterator.MoreElements()) {
countCLEIPs = iterator.GetData();
if ((countCLEIPs->GetIP() == iIP)) {
if(strlen(countCLEIPs->name())) {
ServerPacket* pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
ServerKickPlayer_Struct* skp = (ServerKickPlayer_Struct*) pack->pBuffer;
strcpy(skp->adminname, "SessionLimit");
strcpy(skp->name, countCLEIPs->name());
skp->adminrank = 255;
zoneserver_list.SendPacket(pack);
safe_delete(pack);
}
if(strlen(countCLEIPs->name())) {
ServerPacket* pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
ServerKickPlayer_Struct* skp = (ServerKickPlayer_Struct*) pack->pBuffer;
strcpy(skp->adminname, "SessionLimit");
strcpy(skp->name, countCLEIPs->name());
skp->adminrank = 255;
zoneserver_list.SendPacket(pack);
safe_delete(pack);
}
countCLEIPs->SetOnline(CLE_Status_Offline);
iterator.RemoveCurrent();
}
@@ -301,7 +301,7 @@ void ClientList::SendCLEList(const int16& admin, const char* to, WorldTCPConnect
while(iterator.MoreElements()) {
ClientListEntry* cle = iterator.GetData();
if (admin >= cle->Admin() && (iName == 0 || namestrlen == 0 || strncasecmp(cle->name(), iName, namestrlen) == 0 || strncasecmp(cle->AccountName(), iName, namestrlen) == 0 || strncasecmp(cle->LSName(), iName, namestrlen) == 0)) {
struct in_addr in;
struct in_addr in;
in.s_addr = cle->GetIP();
if (addnewline) {
AppendAnyLenString(&output, &outsize, &outlen, newline);
@@ -395,7 +395,7 @@ void ClientList::CLEKeepAlive(uint32 numupdates, uint32* wid) {
ClientListEntry* ClientList::CheckAuth(uint32 id, const char* iKey, uint32 ip ) {
LinkedListIterator<ClientListEntry*> iterator(clientlist);
LinkedListIterator<ClientListEntry*> iterator(clientlist);
iterator.Reset();
while(iterator.MoreElements()) {
@@ -406,7 +406,7 @@ ClientListEntry* ClientList::CheckAuth(uint32 id, const char* iKey, uint32 ip )
return 0;
}
ClientListEntry* ClientList::CheckAuth(uint32 iLSID, const char* iKey) {
LinkedListIterator<ClientListEntry*> iterator(clientlist);
LinkedListIterator<ClientListEntry*> iterator(clientlist);
iterator.Reset();
while(iterator.MoreElements()) {
@@ -880,7 +880,7 @@ void ClientList::SendFriendsWho(ServerFriendsWho_Struct *FriendsWho, WorldTCPCon
WAPP3->ZoneMSGID = ZoneMSGID;
WAPP3->Zone = PlayerZone;
WAPP3->Class_ = PlayerClass;
WAPP3->Level = PlayerLevel;
WAPP3->Level = PlayerLevel;
WAPP3->Race = PlayerRace;
WAPP3->Account[0] = 0;
@@ -920,16 +920,16 @@ void ClientList::SendLFGMatches(ServerLFGMatchesRequest_Struct *smrs) {
// First we check that the player meets the level and class criteria of the person
// doing the search.
if((CLE->level() >= smrs->FromLevel) && (CLE->level() <= smrs->ToLevel) &&
(BitMask & smrs->Classes))
// Then we check if if the player doing the search meets the level criteria specified
(BitMask & smrs->Classes))
// Then we check if if the player doing the search meets the level criteria specified
// by the player who is LFG.
//
// GetLFGMatchFilter returns the setting of the 'Only players who match my posted filters
// can query me' checkbox.
// can query me' checkbox.
//
// FromLevel and ToLevel are the settings of the 'Want group levels:' boxes.
if(!CLE->GetLFGMatchFilter() || ((smrs->QuerierLevel >= CLE->GetLFGFromLevel()) &&
(smrs->QuerierLevel <= CLE->GetLFGToLevel())))
if(!CLE->GetLFGMatchFilter() || ((smrs->QuerierLevel >= CLE->GetLFGFromLevel()) &&
(smrs->QuerierLevel <= CLE->GetLFGToLevel())))
Matches++;
}
Iterator.Advance();
@@ -950,7 +950,7 @@ void ClientList::SendLFGMatches(ServerLFGMatchesRequest_Struct *smrs) {
if(CLE->LFG()) {
unsigned int BitMask = 1 << CLE->class_();
if((CLE->level() >= smrs->FromLevel) && (CLE->level() <= smrs->ToLevel) &&
(BitMask & smrs->Classes)) {
(BitMask & smrs->Classes)) {
Matches--;
strcpy(Buffer->Name, CLE->name());
Buffer->Class_ = CLE->class_();
@@ -1358,5 +1358,6 @@ void ClientList::SendClientVersionSummary(const char *Name)
}
zoneserver_list.SendEmoteMessage(Name, 0, 0, 13, "There are %i 6.2, %i Titanium, %i SoF, %i SoD, %i UF, %i RoF clients currently connected.",
Client62Count, ClientTitaniumCount, ClientSoFCount, ClientSoDCount, ClientUnderfootCount, ClientRoFCount);
Client62Count, ClientTitaniumCount, ClientSoFCount, ClientSoDCount, ClientUnderfootCount, ClientRoFCount);
}