Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+17 -17
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQW_H_
#define EQW_H_
@@ -45,15 +45,15 @@ public:
bool LSConnected();
void LSReconnect();
int CountZones();
int CountZones();
vector<string> ListBootedZones(); //returns an array of zone_refs (opaque)
map<string,string> GetZoneDetails(Const_char *zone_ref); //returns a hash ref of details
int CountPlayers();
int CountPlayers();
vector<string> ListPlayers(Const_char *zone_name = ""); //returns an array of player refs (opaque)
map<string,string> GetPlayerDetails(Const_char *player_ref); //returns a hash ref of details
int CountLaunchers(bool active_only);
int CountLaunchers(bool active_only);
// vector<string> ListActiveLaunchers(); //returns an array of launcher names
vector<string> ListLaunchers(); //returns an array of launcher names
EQLConfig * GetLauncher(Const_char *launcher_name); //returns the EQLConfig object for the specified launcher.
@@ -72,9 +72,9 @@ public:
bool SetTributeFlag(uint32 charid, bool enabled);
bool SetPublicNote(uint32 charid, const char *note);
//bugs
int CountBugs();
vector<string> ListBugs(uint32 offset); //returns an array of zone_refs (opaque)
//bugs
int CountBugs();
vector<string> ListBugs(uint32 offset); //returns an array of zone_refs (opaque)
map<string,string> GetBugDetails(const char *id);
void ResolveBug(const char *id);