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Change space indentation to tabs
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+17
-17
@@ -1,19 +1,19 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQW_H_
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#define EQW_H_
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@@ -45,15 +45,15 @@ public:
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bool LSConnected();
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void LSReconnect();
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int CountZones();
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int CountZones();
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vector<string> ListBootedZones(); //returns an array of zone_refs (opaque)
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map<string,string> GetZoneDetails(Const_char *zone_ref); //returns a hash ref of details
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int CountPlayers();
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int CountPlayers();
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vector<string> ListPlayers(Const_char *zone_name = ""); //returns an array of player refs (opaque)
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map<string,string> GetPlayerDetails(Const_char *player_ref); //returns a hash ref of details
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int CountLaunchers(bool active_only);
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int CountLaunchers(bool active_only);
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// vector<string> ListActiveLaunchers(); //returns an array of launcher names
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vector<string> ListLaunchers(); //returns an array of launcher names
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EQLConfig * GetLauncher(Const_char *launcher_name); //returns the EQLConfig object for the specified launcher.
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@@ -72,9 +72,9 @@ public:
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bool SetTributeFlag(uint32 charid, bool enabled);
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bool SetPublicNote(uint32 charid, const char *note);
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//bugs
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int CountBugs();
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vector<string> ListBugs(uint32 offset); //returns an array of zone_refs (opaque)
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//bugs
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int CountBugs();
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vector<string> ListBugs(uint32 offset); //returns an array of zone_refs (opaque)
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map<string,string> GetBugDetails(const char *id);
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void ResolveBug(const char *id);
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