Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+20 -20
View File
@@ -68,8 +68,8 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
}
/**
* This block checks to see if we actually have any adventures for the requested theme.
*/
* This block checks to see if we actually have any adventures for the requested theme.
*/
map<uint32, list<AdventureTemplate*> >::iterator adv_list_iter = adventure_entries.find(sar->template_id);
if(adv_list_iter == adventure_entries.end())
{
@@ -84,10 +84,10 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
}
/**
* This block checks to see if our requested group has anyone with an "Active" adventure
* Active being in progress, finished adventures that are still waiting to expire do not count
* Though they will count against you for which new adventure you can get.
*/
* This block checks to see if our requested group has anyone with an "Active" adventure
* Active being in progress, finished adventures that are still waiting to expire do not count
* Though they will count against you for which new adventure you can get.
*/
list<Adventure*>::iterator iter = adventure_list.begin();
while(iter != adventure_list.end())
{
@@ -117,9 +117,9 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
}
/**
* Now we need to get every available adventure for our selected theme and exclude ones we can't use.
* ie. the ones that would cause overlap issues for new adventures with the old unexpired adventures.
*/
* Now we need to get every available adventure for our selected theme and exclude ones we can't use.
* ie. the ones that would cause overlap issues for new adventures with the old unexpired adventures.
*/
list<AdventureZones> excluded_zones;
list<AdventureZoneIn> excluded_zone_ins;
for(int i = 0; i < sar->member_count; ++i)
@@ -149,9 +149,9 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
list<AdventureTemplate*> eligible_adventures = adventure_entries[sar->template_id];
/**
* Remove zones from eligible zones based on their difficulty and type.
* ie only use difficult zones for difficult, collect for collect, etc.
*/
* Remove zones from eligible zones based on their difficulty and type.
* ie only use difficult zones for difficult, collect for collect, etc.
*/
list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
while(ea_iter != eligible_adventures.end())
{
@@ -170,8 +170,8 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
}
/**
* Get levels for this group.
*/
* Get levels for this group.
*/
int valid_count = 0;
int avg_level = 0;
int min_level = 40000;
@@ -263,8 +263,8 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
}
/**
* Remove the zones from our eligible zones based on the exclusion above
*/
* Remove the zones from our eligible zones based on the exclusion above
*/
list<AdventureZones>::iterator ez_iter = excluded_zones.begin();
while(ez_iter != excluded_zones.end())
{
@@ -282,7 +282,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
}
list<AdventureZoneIn>::iterator ezi_iter = excluded_zone_ins.begin();
while(ezi_iter != excluded_zone_ins.end())
while(ezi_iter != excluded_zone_ins.end())
{
list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
while(ea_iter != eligible_adventures.end())
@@ -297,9 +297,9 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
ezi_iter++;
}
/**
* Remove Zones based on level
*/
/**
* Remove Zones based on level
*/
ea_iter = eligible_adventures.begin();
while(ea_iter != eligible_adventures.end())
{