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Change space indentation to tabs
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@@ -1,19 +1,19 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2010 EQEMu Development Team (http://eqemulator.net)
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2010 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ServerManager.h"
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#include "LoginServer.h"
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@@ -172,9 +172,9 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *c)
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sl->Unknown2 = 0x00000000;
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sl->Unknown3 = 0x01650000;
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/**
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* Not sure what this is but it should be noted setting it to
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* 0xFFFFFFFF crashes the client so: don't do that.
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*/
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* Not sure what this is but it should be noted setting it to
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* 0xFFFFFFFF crashes the client so: don't do that.
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*/
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sl->Unknown4 = 0x00000000;
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sl->NumberOfServers = server_count;
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@@ -342,3 +342,4 @@ void ServerManager::DestroyServerByName(string l_name, string s_name, WorldServe
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iter++;
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}
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}
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