Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+22 -22
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2010 EQEMu Development Team (http://eqemulator.net)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2010 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
#include "Config.h"
@@ -21,10 +21,10 @@
extern ErrorLog *server_log;
/**
* Retrieves the variable we want from our title or theme
* First gets the map from the title
* Then gets the argument from the map we got from title
*/
* Retrieves the variable we want from our title or theme
* First gets the map from the title
* Then gets the argument from the map we got from title
*/
string Config::GetVariable(string title, string parameter)
{
map<string, map<string, string> >::iterator iter = vars.find(title);
@@ -41,9 +41,9 @@ string Config::GetVariable(string title, string parameter)
}
/**
* Opens a file and passes it to the tokenizer
* Then it parses the tokens returned and puts them into titles and variables.
*/
* Opens a file and passes it to the tokenizer
* Then it parses the tokens returned and puts them into titles and variables.
*/
void Config::Parse(const char *file_name)
{
if(file_name == nullptr)
@@ -138,10 +138,10 @@ void Config::Parse(const char *file_name)
}
/**
* Pretty basic lexical analyzer
* Breaks up the input character stream into tokens and puts them into the list provided.
* Ignores # as a line comment
*/
* Pretty basic lexical analyzer
* Breaks up the input character stream into tokens and puts them into the list provided.
* Ignores # as a line comment
*/
void Config::Tokenize(FILE *input, list<string> &tokens)
{
char c = fgetc(input);