Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+67 -67
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
@@ -22,11 +22,11 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
solar: General outline of spell casting process
1.
a) Client clicks a spell bar gem, ability, or item. client_process.cpp
a) Client clicks a spell bar gem, ability, or item. client_process.cpp
gets the op and calls CastSpell() with all the relevant info including
cast time.
b) NPC does CastSpell() from AI
b) NPC does CastSpell() from AI
2.
a) CastSpell() determines there is a cast time and sets some state keeping
@@ -41,7 +41,7 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
4.
CastedSpellFinished() checks some timed spell specific things, like
wether to interrupt or not, due to movement or melee. If successful
wether to interrupt or not, due to movement or melee. If successful
SpellFinished() is called.
5.
@@ -383,7 +383,7 @@ bool IsPartialCapableSpell(uint16 spell_id)
bool IsResistableSpell(uint16 spell_id)
{
// solar: for now only detrimental spells are resistable. later on i will
// solar: for now only detrimental spells are resistable. later on i will
// add specific exceptions for the beneficial spells that are resistable
if(IsDetrimentalSpell(spell_id))
{
@@ -475,7 +475,7 @@ bool IsValidSpell(uint32 spellid)
{
return
(
SPDAT_RECORDS > 0 &&
SPDAT_RECORDS > 0 &&
spellid != 0 &&
spellid != 1 &&
spellid != 0xFFFFFFFF &&
@@ -503,15 +503,15 @@ int GetMinLevel(uint16 spell_id) {
}
int GetSpellLevel(uint16 spell_id, int classa) {
if(classa >= PLAYER_CLASS_COUNT) {
return 255;
}
if(classa >= PLAYER_CLASS_COUNT) {
return 255;
}
const SPDat_Spell_Struct &spell = spells[spell_id];
return spell.classes[classa - 1];
}
// solar: this will find the first occurance of effect. this is handy
// solar: this will find the first occurance of effect. this is handy
// for spells like mez and charm, but if the effect appears more than once
// in a spell this will just give back the first one.
int GetSpellEffectIndex(uint16 spell_id, int effect)
@@ -598,7 +598,7 @@ int32 CalculatePoisonCounters(uint16 spell_id){
Counters += spells[spell_id].base[i];
}
}
return Counters;
return Counters;
}
int32 CalculateDiseaseCounters(uint16 spell_id){
@@ -612,7 +612,7 @@ int32 CalculateDiseaseCounters(uint16 spell_id){
Counters += spells[spell_id].base[i];
}
}
return Counters;
return Counters;
}
int32 CalculateCurseCounters(uint16 spell_id){
@@ -626,7 +626,7 @@ int32 CalculateCurseCounters(uint16 spell_id){
Counters += spells[spell_id].base[i];
}
}
return Counters;
return Counters;
}
int32 CalculateCorruptionCounters(uint16 spell_id){
@@ -640,27 +640,27 @@ int32 CalculateCorruptionCounters(uint16 spell_id){
Counters += spells[spell_id].base[i];
}
}
return Counters;
return Counters;
}
int32 CalculateCounters(uint16 spell_id) {
int32 counter = CalculatePoisonCounters(spell_id);
if(counter != 0) {
return counter;
}
int32 counter = CalculatePoisonCounters(spell_id);
if(counter != 0) {
return counter;
}
counter = CalculateDiseaseCounters(spell_id);
if(counter != 0) {
return counter;
}
counter = CalculateDiseaseCounters(spell_id);
if(counter != 0) {
return counter;
}
counter = CalculateCurseCounters(spell_id);
if(counter != 0) {
return counter;
}
counter = CalculateCurseCounters(spell_id);
if(counter != 0) {
return counter;
}
counter = CalculateCorruptionCounters(spell_id);
return counter;
counter = CalculateCorruptionCounters(spell_id);
return counter;
}
bool IsDisciplineBuff(uint16 spell_id)
@@ -936,55 +936,55 @@ bool IsRegularSingleTargetHealSpell(uint16 spell_id) {
bool IsRegularGroupHealSpell(uint16 spell_id) {
if(IsGroupSpell(spell_id) && !IsCompleteHealSpell(spell_id) && !IsHealOverTimeSpell(spell_id))
return true;
else
return false;
if(IsGroupSpell(spell_id) && !IsCompleteHealSpell(spell_id) && !IsHealOverTimeSpell(spell_id))
return true;
else
return false;
}
bool IsGroupCompleteHealSpell(uint16 spell_id) {
if(IsGroupSpell(spell_id) && IsCompleteHealSpell(spell_id))
return true;
else
return false;
if(IsGroupSpell(spell_id) && IsCompleteHealSpell(spell_id))
return true;
else
return false;
}
bool IsGroupHealOverTimeSpell(uint16 spell_id) {
if(IsGroupSpell(spell_id) && IsHealOverTimeSpell(spell_id) && spells[spell_id].buffduration < 10)
return true;
else
return false;
if(IsGroupSpell(spell_id) && IsHealOverTimeSpell(spell_id) && spells[spell_id].buffduration < 10)
return true;
else
return false;
}
bool IsDebuffSpell(uint16 spell_id) {
if(IsBeneficialSpell(spell_id) || IsEffectHitpointsSpell(spell_id) || IsStunSpell(spell_id) || IsMezSpell(spell_id)
|| IsCharmSpell(spell_id) || IsSlowSpell(spell_id) || IsEffectInSpell(spell_id, SE_Root) || IsEffectInSpell(spell_id, SE_CancelMagic)
|| IsEffectInSpell(spell_id, SE_MovementSpeed) || IsFearSpell(spell_id) || IsEffectInSpell(spell_id, SE_Calm))
return false;
else
return true;
if(IsBeneficialSpell(spell_id) || IsEffectHitpointsSpell(spell_id) || IsStunSpell(spell_id) || IsMezSpell(spell_id)
|| IsCharmSpell(spell_id) || IsSlowSpell(spell_id) || IsEffectInSpell(spell_id, SE_Root) || IsEffectInSpell(spell_id, SE_CancelMagic)
|| IsEffectInSpell(spell_id, SE_MovementSpeed) || IsFearSpell(spell_id) || IsEffectInSpell(spell_id, SE_Calm))
return false;
else
return true;
}
bool IsResistDebuffSpell(uint16 spell_id) {
if((IsEffectInSpell(spell_id, SE_ResistFire) || IsEffectInSpell(spell_id, SE_ResistCold) || IsEffectInSpell(spell_id, SE_ResistPoison)
|| IsEffectInSpell(spell_id, SE_ResistDisease) || IsEffectInSpell(spell_id, SE_ResistMagic) || IsEffectInSpell(spell_id, SE_ResistAll)
|| IsEffectInSpell(spell_id, SE_ResistCorruption)) && !IsBeneficialSpell(spell_id))
return true;
else
return false;
if((IsEffectInSpell(spell_id, SE_ResistFire) || IsEffectInSpell(spell_id, SE_ResistCold) || IsEffectInSpell(spell_id, SE_ResistPoison)
|| IsEffectInSpell(spell_id, SE_ResistDisease) || IsEffectInSpell(spell_id, SE_ResistMagic) || IsEffectInSpell(spell_id, SE_ResistAll)
|| IsEffectInSpell(spell_id, SE_ResistCorruption)) && !IsBeneficialSpell(spell_id))
return true;
else
return false;
}
bool IsSelfConversionSpell(uint16 spell_id) {
if(GetSpellTargetType(spell_id) == ST_Self && IsEffectInSpell(spell_id, SE_CurrentMana) && IsEffectInSpell(spell_id, SE_CurrentHP)
&& spells[spell_id].base[GetSpellEffectIndex(spell_id, SE_CurrentMana)] > 0 && spells[spell_id].base[GetSpellEffectIndex(spell_id, SE_CurrentHP)] < 0)
return true;
else
return false;
if(GetSpellTargetType(spell_id) == ST_Self && IsEffectInSpell(spell_id, SE_CurrentMana) && IsEffectInSpell(spell_id, SE_CurrentHP)
&& spells[spell_id].base[GetSpellEffectIndex(spell_id, SE_CurrentMana)] > 0 && spells[spell_id].base[GetSpellEffectIndex(spell_id, SE_CurrentHP)] < 0)
return true;
else
return false;
}
uint32 GetMorphTrigger(uint32 spell_id)