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https://github.com/EQEmu/Server.git
synced 2026-09-01 19:56:38 +00:00
Change space indentation to tabs
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+83
-83
@@ -22,8 +22,8 @@
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#define ServerOP_EmoteMessage 0x0009 // Worldfarts
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#define ServerOP_ClientList 0x000A // Update worldserver's client list, for #whos
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#define ServerOP_Who 0x000B // #who
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#define ServerOP_ZonePlayer 0x000C // #zone, or #summon
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#define ServerOP_KickPlayer 0x000D // #kick
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#define ServerOP_ZonePlayer 0x000C // #zone, or #summon
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#define ServerOP_KickPlayer 0x000D // #kick
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#define ServerOP_RefreshGuild 0x000E // Notice to all zoneservers to refresh their guild cache for ID# in packet (ServerGuildRefresh_Struct)
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#define ServerOP_VoiceMacro 0x000F
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@@ -39,8 +39,8 @@
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#define ServerOP_FlagUpdate 0x0018 // GM Flag updated for character, refresh the memory cache
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#define ServerOP_GMGoto 0x0019
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#define ServerOP_MultiLineMsg 0x001A
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#define ServerOP_Lock 0x001B // For #lock/#unlock inside server
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#define ServerOP_Motd 0x001C // For changing MoTD inside server.
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#define ServerOP_Lock 0x001B // For #lock/#unlock inside server
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#define ServerOP_Motd 0x001C // For changing MoTD inside server.
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#define ServerOP_Uptime 0x001D
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#define ServerOP_Petition 0x001E
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#define ServerOP_KillPlayer 0x001F
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@@ -59,7 +59,7 @@
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#define ServerOP_ItemStatus 0x002C
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#define ServerOP_OOCMute 0x002D
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#define ServerOP_Revoke 0x002E
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//#define 0x002F
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//#define 0x002F
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#define ServerOP_GroupIDReq 0x0030
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#define ServerOP_GroupIDReply 0x0031
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#define ServerOP_GroupLeave 0x0032 // for disbanding out of zone folks
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@@ -104,26 +104,26 @@
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#define ServerOP_GroupFollowAck 0x0111
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#define ServerOP_GroupCancelInvite 0x0112
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#define ServerOP_InstanceUpdateTime 0x014F
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#define ServerOP_AdventureRequest 0x0150
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#define ServerOP_AdventureRequestAccept 0x0151
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#define ServerOP_AdventureRequestDeny 0x0152
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#define ServerOP_AdventureRequestCreate 0x0153
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#define ServerOP_AdventureData 0x0154
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#define ServerOP_AdventureDataClear 0x0155
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#define ServerOP_AdventureCreateDeny 0x0156
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#define ServerOP_AdventureDataRequest 0x0157
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#define ServerOP_AdventureClickDoor 0x0158
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#define ServerOP_AdventureClickDoorReply 0x0159
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#define ServerOP_AdventureClickDoorError 0x015a
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#define ServerOP_AdventureLeave 0x015b
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#define ServerOP_AdventureLeaveReply 0x015c
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#define ServerOP_AdventureLeaveDeny 0x015d
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#define ServerOP_AdventureCountUpdate 0x015e
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#define ServerOP_AdventureZoneData 0x015f
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#define ServerOP_AdventureAssaCountUpdate 0x0160
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#define ServerOP_AdventureFinish 0x0161
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#define ServerOP_AdventureLeaderboard 0x0162
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#define ServerOP_InstanceUpdateTime 0x014F
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#define ServerOP_AdventureRequest 0x0150
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#define ServerOP_AdventureRequestAccept 0x0151
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#define ServerOP_AdventureRequestDeny 0x0152
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#define ServerOP_AdventureRequestCreate 0x0153
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#define ServerOP_AdventureData 0x0154
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#define ServerOP_AdventureDataClear 0x0155
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#define ServerOP_AdventureCreateDeny 0x0156
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#define ServerOP_AdventureDataRequest 0x0157
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#define ServerOP_AdventureClickDoor 0x0158
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#define ServerOP_AdventureClickDoorReply 0x0159
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#define ServerOP_AdventureClickDoorError 0x015a
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#define ServerOP_AdventureLeave 0x015b
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#define ServerOP_AdventureLeaveReply 0x015c
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#define ServerOP_AdventureLeaveDeny 0x015d
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#define ServerOP_AdventureCountUpdate 0x015e
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#define ServerOP_AdventureZoneData 0x015f
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#define ServerOP_AdventureAssaCountUpdate 0x0160
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#define ServerOP_AdventureFinish 0x0161
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#define ServerOP_AdventureLeaderboard 0x0162
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#define ServerOP_WhoAll 0x0210
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#define ServerOP_FriendsWho 0x0211
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@@ -179,12 +179,12 @@
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#define ServerOP_CZMessagePlayer 0x4008
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#define ServerOP_ReloadWorld 0x4009
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#define ServerOP_QSPlayerLogTrades 0x4010
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#define ServerOP_QSPlayerLogHandins 0x4011
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#define ServerOP_QSPlayerLogNPCKills 0x4012
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#define ServerOP_QSPlayerLogDeletes 0x4013
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#define ServerOP_QSPlayerLogMoves 0x4014
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#define ServerOP_QSMerchantLogTransactions 0x4015
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#define ServerOP_QSPlayerLogTrades 0x4010
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#define ServerOP_QSPlayerLogHandins 0x4011
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#define ServerOP_QSPlayerLogNPCKills 0x4012
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#define ServerOP_QSPlayerLogDeletes 0x4013
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#define ServerOP_QSPlayerLogMoves 0x4014
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#define ServerOP_QSMerchantLogTransactions 0x4015
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enum { QSG_LFGuild = 0 };
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enum { QSG_LFGuild_PlayerMatches = 0, QSG_LFGuild_UpdatePlayerInfo, QSG_LFGuild_RequestPlayerInfo, QSG_LFGuild_UpdateGuildInfo, QSG_LFGuild_GuildMatches,
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@@ -197,7 +197,7 @@ class ServerPacket
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{
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public:
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~ServerPacket() { safe_delete_array(pBuffer); }
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ServerPacket(uint16 in_opcode = 0, uint32 in_size = 0) {
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ServerPacket(uint16 in_opcode = 0, uint32 in_size = 0) {
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this->compressed = false;
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size = in_size;
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opcode = in_opcode;
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@@ -336,15 +336,15 @@ struct ServerGroupFollowAck_Struct {
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struct ServerChannelMessage_Struct {
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char deliverto[64];
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char to[64];
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char from[64];
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char deliverto[64];
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char to[64];
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char from[64];
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uint8 fromadmin;
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bool noreply;
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bool noreply;
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uint16 chan_num;
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uint32 guilddbid;
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uint16 language;
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char message[0];
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uint16 language;
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char message[0];
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};
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struct ServerEmoteMessage_Struct {
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@@ -407,9 +407,9 @@ struct ServerZonePlayer_Struct {
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char name[64];
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char zone[25];
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uint32 instance_id;
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float x_pos;
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float y_pos;
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float z_pos;
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float x_pos;
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float y_pos;
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float z_pos;
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};
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struct RezzPlayer_Struct {
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@@ -500,18 +500,18 @@ struct ServerLSZoneSleep_Struct {
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struct ServerLSPlayerJoinWorld_Struct {
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uint32 lsaccount_id;
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char key[30];
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char key[30];
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};
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struct ServerLSPlayerLeftWorld_Struct {
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uint32 lsaccount_id;
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char key[30];
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char key[30];
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};
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struct ServerLSPlayerZoneChange_Struct {
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uint32 lsaccount_id;
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uint32 from; // 0 = world
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uint32 to; // 0 = world
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uint32 to; // 0 = world
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};
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struct ServerLSClientAuth {
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uint32 lsaccount_id; // ID# in login server's db
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@@ -567,8 +567,8 @@ struct ServerUptime_Struct {
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};
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struct ServerPetitionUpdate_Struct {
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uint32 petid; // Petition Number
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uint8 status; // 0x00 = ReRead DB -- 0x01 = Checkout -- More? Dunno... lol
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uint32 petid; // Petition Number
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uint8 status; // 0x00 = ReRead DB -- 0x01 = Checkout -- More? Dunno... lol
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};
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struct ServerWhoAll_Struct {
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@@ -585,8 +585,8 @@ struct ServerWhoAll_Struct {
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struct ServerFriendsWho_Struct {
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uint32 FromID;
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char FromName[64];
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char FriendsString[1];
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char FromName[64];
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char FriendsString[1];
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};
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struct ServerKillPlayer_Struct {
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@@ -640,8 +640,8 @@ struct ServerSyncWorldList_Struct {
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uint32 adminid;
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uint8 greenname;
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uint8 showdown;
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int32 num_players;
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int32 num_zones;
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int32 num_players;
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int32 num_zones;
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bool placeholder;
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};
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@@ -708,8 +708,8 @@ struct ServerGroupChannelMessage_Struct {
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uint32 zoneid;
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uint16 instanceid;
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uint32 groupid;
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char from[64];
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char message[0];
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char from[64];
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char message[0];
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};
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struct ServerDisbandGroup_Struct {
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@@ -1070,10 +1070,10 @@ struct ServerCameraShake_Struct
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};
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struct ServerMailMessageHeader_Struct {
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char from[64];
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char to[64];
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char subject[128];
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char message[0];
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char from[64];
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char to[64];
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char subject[128];
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char message[0];
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};
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struct Server_Speech_Struct {
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@@ -1111,7 +1111,7 @@ struct QSTradeItems_Struct {
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struct QSPlayerLogTrade_Struct {
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uint32 char1_id;
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MoneyUpdate_Struct char1_money;
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MoneyUpdate_Struct char1_money;
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uint16 char1_count;
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uint32 char2_id;
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MoneyUpdate_Struct char2_money;
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@@ -1132,20 +1132,20 @@ struct QSHandinItems_Struct {
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};
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struct QSPlayerLogHandin_Struct {
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uint32 quest_id;
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uint32 char_id;
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MoneyUpdate_Struct char_money;
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uint16 char_count;
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uint32 npc_id;
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MoneyUpdate_Struct npc_money;
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uint16 npc_count;
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uint32 quest_id;
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uint32 char_id;
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MoneyUpdate_Struct char_money;
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uint16 char_count;
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uint32 npc_id;
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MoneyUpdate_Struct npc_money;
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uint16 npc_count;
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QSHandinItems_Struct items[0];
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};
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struct QSPlayerLogNPCKillSub_Struct{
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uint32 NPCID;
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uint32 ZoneID;
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uint32 Type;
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uint32 Type;
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};
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struct QSPlayerLogNPCKillsPlayers_Struct{
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@@ -1169,10 +1169,10 @@ struct QSDeleteItems_Struct {
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};
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struct QSPlayerLogDelete_Struct {
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uint32 char_id;
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uint16 stack_size; // '0' indicates full stack or non-stackable item move
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uint16 char_count;
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QSDeleteItems_Struct items[0];
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uint32 char_id;
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uint16 stack_size; // '0' indicates full stack or non-stackable item move
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uint16 char_count;
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QSDeleteItems_Struct items[0];
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};
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struct QSMoveItems_Struct {
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@@ -1188,12 +1188,12 @@ struct QSMoveItems_Struct {
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};
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struct QSPlayerLogMove_Struct {
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uint32 char_id;
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uint16 from_slot;
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uint16 to_slot;
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uint16 stack_size; // '0' indicates full stack or non-stackable item move
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uint16 char_count;
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bool postaction;
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uint32 char_id;
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uint16 from_slot;
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uint16 to_slot;
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uint16 stack_size; // '0' indicates full stack or non-stackable item move
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uint16 char_count;
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bool postaction;
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QSMoveItems_Struct items[0];
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};
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@@ -1209,18 +1209,18 @@ struct QSTransactionItems_Struct {
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};
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struct QSMerchantLogTransaction_Struct {
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uint32 zone_id;
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uint32 merchant_id;
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MoneyUpdate_Struct merchant_money;
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uint16 merchant_count;
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uint32 char_id;
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MoneyUpdate_Struct char_money;
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uint16 char_count;
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uint32 zone_id;
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uint32 merchant_id;
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MoneyUpdate_Struct merchant_money;
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uint16 merchant_count;
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uint32 char_id;
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MoneyUpdate_Struct char_money;
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uint16 char_count;
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QSTransactionItems_Struct items[0];
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};
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struct CZMessagePlayer_Struct {
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uint32 Type;
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uint32 Type;
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char CharName[64];
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char Message[512];
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};
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