Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+27 -26
View File
@@ -1,28 +1,28 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef RULESYS_H_
#define RULESYS_H_
/*
* Access to the rules system in normal code is done with three calls:
* - RuleI(category, rule) -> fetch an integer rule's value
* - RuleR(category, rule) -> fetch a real (float) rule's value
* - RuleB(category, rule) -> fetch a boolean/flag rule's value
* - RuleI(category, rule) -> fetch an integer rule's value
* - RuleR(category, rule) -> fetch a real (float) rule's value
* - RuleB(category, rule) -> fetch a boolean/flag rule's value
*
*/
@@ -30,7 +30,7 @@
//which makes it a global for now, but with instancing we will do exactly
//what we do with the zone global and just make it a member of core classes
#define RuleI(cat, rule) \
RuleManager::Instance()->GetIntRule( RuleManager::Int__##rule )
RuleManager::Instance()->GetIntRule( RuleManager::Int__##rule )
#define RuleR(cat, rule) \
RuleManager::Instance()->GetRealRule( RuleManager::Real__##rule )
#define RuleB(cat, rule) \
@@ -76,12 +76,12 @@ public:
_CatCount
} CategoryType;
static RuleManager* Instance() {
static RuleManager rules;
return &rules;
}
static RuleManager* Instance() {
static RuleManager rules;
return &rules;
}
static const IntType InvalidInt = _IntRuleCount;
static const IntType InvalidInt = _IntRuleCount;
static const RealType InvalidReal = _RealRuleCount;
static const BoolType InvalidBool = _BoolRuleCount;
static const CategoryType InvalidCategory = _CatCount;
@@ -89,12 +89,12 @@ public:
static const uint32 _RulesCount = _IntRuleCount+_RealRuleCount+_BoolRuleCount;
//fetch routines, you should generally use the Rule* macros instead of this
int32 GetIntRule (IntType t) const;
int32 GetIntRule (IntType t) const;
float GetRealRule(RealType t) const;
bool GetBoolRule(BoolType t) const;
//management routines
static const char *GetRuleName(IntType t) { return(s_RuleInfo[t].name); }
static const char *GetRuleName(IntType t) { return(s_RuleInfo[t].name); }
static const char *GetRuleName(RealType t) { return(s_RuleInfo[t+_IntRuleCount].name); }
static const char *GetRuleName(BoolType t) { return(s_RuleInfo[t+_IntRuleCount+_RealRuleCount].name); }
static uint32 CountRules() { return(_RulesCount); }
@@ -115,14 +115,14 @@ public:
void SaveRules(Database *db, const char *ruleset = nullptr);
private:
RuleManager();
RuleManager(const RuleManager&);
const RuleManager& operator=(const RuleManager&);
RuleManager();
RuleManager(const RuleManager&);
const RuleManager& operator=(const RuleManager&);
int m_activeRuleset;
std::string m_activeName;
#ifdef WIN64
uint32 m_RuleIntValues [_IntRuleCount ];
uint32 m_RuleIntValues [_IntRuleCount ];
#else
int m_RuleIntValues [_IntRuleCount ];
#endif
@@ -152,3 +152,4 @@ private:
};
#endif /*RULESYS_H_*/