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https://github.com/EQEmu/Server.git
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Change space indentation to tabs
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+35
-35
@@ -1,19 +1,19 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQEMU_DATABASE_H
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#define EQEMU_DATABASE_H
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@@ -79,7 +79,7 @@ EventLogDetails_Struct eld[255];
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// Added By Hogie
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// INSERT into variables (varname,value) values('decaytime [minlevel] [maxlevel]','[number of seconds]');
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// IE: decaytime 1 54 = Levels 1 through 54
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// decaytime 55 100 = Levels 55 through 100
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// decaytime 55 100 = Levels 55 through 100
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// It will always put the LAST time for the level (I think) from the Database
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struct npcDecayTimes_Struct {
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uint16 minlvl;
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@@ -108,8 +108,8 @@ public:
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~Database();
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/*
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* General Character Related Stuff
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*/
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* General Character Related Stuff
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*/
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bool MoveCharacterToZone(const char* charname, const char* zonename);
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bool MoveCharacterToZone(const char* charname, const char* zonename,uint32 zoneid);
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bool MoveCharacterToZone(uint32 iCharID, const char* iZonename);
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@@ -124,8 +124,8 @@ public:
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uint8 CopyCharacter(const char* oldname, const char* newname, uint32 acctid);
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/*
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* General Information Getting Queries
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*/
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* General Information Getting Queries
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*/
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bool CheckNameFilter(const char* name, bool surname = false);
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bool CheckUsedName(const char* name);
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uint32 GetAccountIDByChar(const char* charname, uint32* oCharID = 0);
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@@ -136,15 +136,15 @@ public:
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void GetCharName(uint32 char_id, char* name);
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uint32 GetCharacterInfo(const char* iName, uint32* oAccID = 0, uint32* oZoneID = 0, uint32* oInstanceID = 0,float* oX = 0, float* oY = 0, float* oZ = 0);
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uint32 GetCharacterID(const char *name);
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bool CheckBannedIPs(const char* loginIP); //Lieka Edit: Check incomming connection against banned IP table.
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bool AddBannedIP(char* bannedIP, const char* notes); //Lieka Edit: Add IP address to the Banned_IPs table.
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bool CheckBannedIPs(const char* loginIP); //Lieka Edit: Check incomming connection against banned IP table.
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bool AddBannedIP(char* bannedIP, const char* notes); //Lieka Edit: Add IP address to the Banned_IPs table.
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bool CheckGMIPs(const char* loginIP, uint32 account_id);
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bool AddGMIP(char* ip_address, char* name);
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void LoginIP(uint32 AccountID, const char* LoginIP);
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/*
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* Instancing Stuff
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*/
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* Instancing Stuff
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*/
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bool VerifyZoneInstance(uint32 zone_id, uint16 instance_id);
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bool VerifyInstanceAlive(uint16 instance_id, uint32 char_id);
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bool CharacterInInstanceGroup(uint16 instance_id, uint32 char_id);
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@@ -172,22 +172,22 @@ public:
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bool GlobalInstance(uint16 instance_id);
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/*
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* Adventure related.
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*/
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* Adventure related.
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*/
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void UpdateAdventureStatsEntry(uint32 char_id, uint8 theme, bool win);
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bool GetAdventureStats(uint32 char_id, uint32 &guk_w, uint32 &mir_w, uint32 &mmc_w, uint32 &ruj_w, uint32 &tak_w,
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uint32 &guk_l, uint32 &mir_l, uint32 &mmc_l, uint32 &ruj_l, uint32 &tak_l);
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/*
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* Account Related
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*/
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* Account Related
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*/
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uint32 GetMiniLoginAccount(char* ip);
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void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
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uint32 CheckLogin(const char* name, const char* password, int16* oStatus = 0);
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int16 CheckStatus(uint32 account_id);
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uint32 CreateAccount(const char* name, const char* password, int16 status, uint32 lsaccount_id = 0);
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bool DeleteAccount(const char* name);
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bool SetAccountStatus(const char* name, int16 status);
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bool SetAccountStatus(const char* name, int16 status);
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bool SetLocalPassword(uint32 accid, const char* password);
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uint32 GetAccountIDFromLSID(uint32 iLSID, char* oAccountName = 0, int16* oStatus = 0);
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bool UpdateLiveChar(char* charname,uint32 lsaccount_id);
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@@ -196,8 +196,8 @@ public:
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void SetAgreementFlag(uint32 acctid);
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/*
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* Groups
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*/
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* Groups
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*/
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uint32 GetGroupID(const char* name);
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void SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ismerc = false);
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void ClearGroup(uint32 gid = 0);
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@@ -205,20 +205,20 @@ public:
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void SetGroupLeaderName(uint32 gid, const char* name);
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char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr,
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GroupLeadershipAA_Struct* GLAA = nullptr);
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GroupLeadershipAA_Struct* GLAA = nullptr);
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void ClearGroupLeader(uint32 gid = 0);
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/*
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* Raids
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*/
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* Raids
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*/
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void ClearRaid(uint32 rid = 0);
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void ClearRaidDetails(uint32 rid = 0);
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uint32 GetRaidID(const char* name);
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const char *GetRaidLeaderName(uint32 rid);
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/*
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* Database Varaibles
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*/
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* Database Varaibles
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*/
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bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
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bool SetVariable(const char* varname, const char* varvalue);
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bool LoadVariables();
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@@ -226,14 +226,14 @@ public:
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bool LoadVariables_result(MYSQL_RES* result);
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/*
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* General Queries
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*/
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* General Queries
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*/
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bool LoadZoneNames();
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bool GetZoneLongName(const char* short_name, char** long_name, char* file_name = 0, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, uint32* graveyard_id = 0, uint32* maxclients = 0);
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bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
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uint32 GetZoneGraveyardID(uint32 zone_id, uint32 version);
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uint32 GetZoneID(const char* zonename);
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uint8 GetPEQZone(uint32 zoneID, uint32 version);
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uint8 GetPEQZone(uint32 zoneID, uint32 version);
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const char* GetZoneName(uint32 zoneID, bool ErrorUnknown = false);
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uint8 GetServerType();
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bool GetSafePoints(const char* short_name, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr);
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