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Fix scripted ground object item normalization
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+3
-1
@@ -4652,7 +4652,9 @@ uint16 EntityList::CreateGroundObject(uint32 item_id, const glm::vec4& position,
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return 0;
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}
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auto inst = new EQ::ItemInstance(is, is->MaxCharges);
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// Route through the shared item factory so stackables and unlimited-use items
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// get the same charge normalization as other item creation paths.
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auto inst = database.CreateItem(item_id, is->MaxCharges);
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if (!inst) {
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return 0;
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}
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