AA packet work mostly and small fix to expendable AAs

This commit is contained in:
Michael Cook (mackal)
2015-06-07 23:41:54 -04:00
parent f198ab714f
commit 4bb2bb1438
20 changed files with 115 additions and 126 deletions
+1 -1
View File
@@ -278,7 +278,7 @@ public:
bool SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, const glm::vec4& position, uint8 is_home);
bool SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
bool SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp);
bool SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level);
bool SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level, uint32 charges);
bool SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
bool SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
bool SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);