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AA packet work mostly and small fix to expendable AAs
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+1
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@@ -278,7 +278,7 @@ public:
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bool SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, const glm::vec4& position, uint8 is_home);
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bool SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
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bool SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp);
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bool SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level);
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bool SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level, uint32 charges);
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bool SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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bool SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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bool SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);
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