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AA packet work mostly and small fix to expendable AAs
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+11
-10
@@ -713,7 +713,7 @@ struct AA_Array
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{
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uint32 AA;
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uint32 value;
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uint32 unknown08; // Looks like AA_Array is now 12 bytes in Underfoot
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uint32 charges; // expendable
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};
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@@ -3892,10 +3892,16 @@ struct SendAA_Struct {
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/*0069*/ uint32 last_id;
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/*0073*/ uint32 next_id;
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/*0077*/ uint32 cost2;
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/*0081*/ uint8 unknown80[7];
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/*0081*/ uint8 unknown81;
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/*0082*/ uint8 grant_only; // VetAAs, progression, etc
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/*0083*/ uint8 unknown83; // 1 for skill cap increase AAs, Mystical Attuning, and RNG attack inc, doesn't seem to matter though
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/*0084*/ uint32 expendable_charges; // max charges of the AA
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/*0088*/ uint32 aa_expansion;
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/*0092*/ uint32 special_category;
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/*0096*/ uint32 unknown0096;
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/*0096*/ uint8 shroud;
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/*0097*/ uint8 unknown97;
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/*0098*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
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/*0099*/ uint8 unknown99;
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/*0100*/ uint32 total_abilities;
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/*0104*/ AA_Ability abilities[0];
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};
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@@ -3911,11 +3917,6 @@ struct AA_Action {
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/*12*/ uint32 exp_value;
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};
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struct AA_Skills { //this should be removed and changed to AA_Array
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/*00*/ uint32 aa_skill; // Total AAs Spent
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/*04*/ uint32 aa_value;
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/*08*/ uint32 unknown08;
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};
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struct AAExpUpdate_Struct {
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/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
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@@ -3934,7 +3935,7 @@ struct AltAdvStats_Struct {
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};
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struct PlayerAA_Struct { // Is this still used?
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AA_Skills aa_list[MAX_PP_AA_ARRAY];
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AA_Array aa_list[MAX_PP_AA_ARRAY];
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};
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struct AATable_Struct {
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@@ -3944,7 +3945,7 @@ struct AATable_Struct {
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/*12*/ int32 unknown012;
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/*16*/ int32 unknown016;
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/*20*/ int32 unknown020;
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/*24*/ AA_Skills aa_list[MAX_PP_AA_ARRAY];
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/*24*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
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};
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struct Weather_Struct {
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