AA packet work mostly and small fix to expendable AAs

This commit is contained in:
Michael Cook (mackal)
2015-06-07 23:41:54 -04:00
parent f198ab714f
commit 4bb2bb1438
20 changed files with 115 additions and 126 deletions
+11 -10
View File
@@ -713,7 +713,7 @@ struct AA_Array
{
uint32 AA;
uint32 value;
uint32 unknown08; // Looks like AA_Array is now 12 bytes in Underfoot
uint32 charges; // expendable
};
@@ -3892,10 +3892,16 @@ struct SendAA_Struct {
/*0069*/ uint32 last_id;
/*0073*/ uint32 next_id;
/*0077*/ uint32 cost2;
/*0081*/ uint8 unknown80[7];
/*0081*/ uint8 unknown81;
/*0082*/ uint8 grant_only; // VetAAs, progression, etc
/*0083*/ uint8 unknown83; // 1 for skill cap increase AAs, Mystical Attuning, and RNG attack inc, doesn't seem to matter though
/*0084*/ uint32 expendable_charges; // max charges of the AA
/*0088*/ uint32 aa_expansion;
/*0092*/ uint32 special_category;
/*0096*/ uint32 unknown0096;
/*0096*/ uint8 shroud;
/*0097*/ uint8 unknown97;
/*0098*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
/*0099*/ uint8 unknown99;
/*0100*/ uint32 total_abilities;
/*0104*/ AA_Ability abilities[0];
};
@@ -3911,11 +3917,6 @@ struct AA_Action {
/*12*/ uint32 exp_value;
};
struct AA_Skills { //this should be removed and changed to AA_Array
/*00*/ uint32 aa_skill; // Total AAs Spent
/*04*/ uint32 aa_value;
/*08*/ uint32 unknown08;
};
struct AAExpUpdate_Struct {
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
@@ -3934,7 +3935,7 @@ struct AltAdvStats_Struct {
};
struct PlayerAA_Struct { // Is this still used?
AA_Skills aa_list[MAX_PP_AA_ARRAY];
AA_Array aa_list[MAX_PP_AA_ARRAY];
};
struct AATable_Struct {
@@ -3944,7 +3945,7 @@ struct AATable_Struct {
/*12*/ int32 unknown012;
/*16*/ int32 unknown016;
/*20*/ int32 unknown020;
/*24*/ AA_Skills aa_list[MAX_PP_AA_ARRAY];
/*24*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
};
struct Weather_Struct {