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AA packet work mostly and small fix to expendable AAs
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@@ -3179,11 +3179,6 @@ struct AA_Action {
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/*12*/ uint32 exp_value;
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};
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struct AA_Skills { //this should be removed and changed to AA_Array
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/*00*/ uint32 aa_skill;
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/*04*/ uint32 aa_value;
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};
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struct AAExpUpdate_Struct {
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/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
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/*04*/ uint32 aapoints_unspent;
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@@ -3201,11 +3196,11 @@ struct AltAdvStats_Struct {
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};
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struct PlayerAA_Struct {
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AA_Skills aa_list[MAX_PP_AA_ARRAY];
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AA_Array aa_list[MAX_PP_AA_ARRAY];
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};
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struct AATable_Struct {
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AA_Skills aa_list[MAX_PP_AA_ARRAY];
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AA_Array aa_list[MAX_PP_AA_ARRAY];
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};
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struct Weather_Struct {
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