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AA packet work mostly and small fix to expendable AAs
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@@ -726,6 +726,7 @@ struct AA_Array
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{
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uint32 AA;
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uint32 value;
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uint32 charges;
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};
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@@ -4276,14 +4277,6 @@ struct AA_Action {
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/*12*/ uint32 exp_value;
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};
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struct AA_Skills { //this should be removed and changed to AA_Array
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/*00*/ uint32 aa_skill; // Total AAs Spent
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/*04*/ uint32 aa_value;
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/*08*/ uint32 unknown08;
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/*12*/
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};
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struct AAExpUpdate_Struct {
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/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
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/*04*/ uint32 aapoints_unspent;
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@@ -4301,12 +4294,12 @@ struct AltAdvStats_Struct {
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};
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struct PlayerAA_Struct { // Is this still used?
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AA_Skills aa_list[MAX_PP_AA_ARRAY];
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AA_Array aa_list[MAX_PP_AA_ARRAY];
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};
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struct AATable_Struct {
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/*00*/ int32 aa_spent; // Total AAs Spent
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/*04*/ AA_Skills aa_list[MAX_PP_AA_ARRAY];
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/*04*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
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};
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struct Weather_Struct {
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