AA packet work mostly and small fix to expendable AAs

This commit is contained in:
Michael Cook (mackal)
2015-06-07 23:41:54 -04:00
parent f198ab714f
commit 4bb2bb1438
20 changed files with 115 additions and 126 deletions
+3 -10
View File
@@ -726,6 +726,7 @@ struct AA_Array
{
uint32 AA;
uint32 value;
uint32 charges;
};
@@ -4276,14 +4277,6 @@ struct AA_Action {
/*12*/ uint32 exp_value;
};
struct AA_Skills { //this should be removed and changed to AA_Array
/*00*/ uint32 aa_skill; // Total AAs Spent
/*04*/ uint32 aa_value;
/*08*/ uint32 unknown08;
/*12*/
};
struct AAExpUpdate_Struct {
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
/*04*/ uint32 aapoints_unspent;
@@ -4301,12 +4294,12 @@ struct AltAdvStats_Struct {
};
struct PlayerAA_Struct { // Is this still used?
AA_Skills aa_list[MAX_PP_AA_ARRAY];
AA_Array aa_list[MAX_PP_AA_ARRAY];
};
struct AATable_Struct {
/*00*/ int32 aa_spent; // Total AAs Spent
/*04*/ AA_Skills aa_list[MAX_PP_AA_ARRAY];
/*04*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
};
struct Weather_Struct {