mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
[Performance] Reworked how client to NPC aggro checks are made
- Before when reverse aggro checks were done (client to NPC), checks would happen every 750 millseconds where a client would check an entire entity list with distance calcs and other checks for aggro, with many clients in a zone and many NPC's this would add a lot of unecessary overhead. A temporary adjustment on 3/25 was made and upped the check to 6 seconds. - Now, there is a new methodology to scanning. The client will build a cache list of NPC's within close range as defined in new rule: RULE_INT(Range, ClientNPCScan, 300) and will also get any NPC that has an aggro range beyond that defined range to use in the frequent checks for aggro, the result is far less overhead - Client scanning changes when moving versus not moving, the client will scan aggro every 500 milliseconds while moving, and 3000 millseconds aggro check when not moving, with a 6000ms re-fetch for close NPC's - A demo of these changes can be found here: https://youtu.be/aGroiwLSTVU
This commit is contained in:
+5
-2
@@ -135,7 +135,7 @@ Client::Client(EQStreamInterface* ieqs)
|
||||
forget_timer(0),
|
||||
autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000),
|
||||
#ifdef REVERSE_AGGRO
|
||||
scanarea_timer(RuleI(Aggro, ClientAggroCheckInterval) * 1000),
|
||||
client_scan_npc_aggro_timer(RuleI(Aggro, ClientAggroCheckInterval) * 1000),
|
||||
#endif
|
||||
tribute_timer(Tribute_duration),
|
||||
proximity_timer(ClientProximity_interval),
|
||||
@@ -160,7 +160,8 @@ Client::Client(EQStreamInterface* ieqs)
|
||||
m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
|
||||
m_AutoAttackTargetLocation(0.0f, 0.0f, 0.0f),
|
||||
last_region_type(RegionTypeUnsupported),
|
||||
m_dirtyautohaters(false)
|
||||
m_dirtyautohaters(false),
|
||||
npc_close_scan_timer(6000)
|
||||
{
|
||||
for(int cf=0; cf < _FilterCount; cf++)
|
||||
ClientFilters[cf] = FilterShow;
|
||||
@@ -358,6 +359,8 @@ Client::~Client() {
|
||||
m_tradeskill_object = nullptr;
|
||||
}
|
||||
|
||||
close_npcs.clear();
|
||||
|
||||
if(IsDueling() && GetDuelTarget() != 0) {
|
||||
Entity* entity = entity_list.GetID(GetDuelTarget());
|
||||
if(entity != nullptr && entity->IsClient()) {
|
||||
|
||||
Reference in New Issue
Block a user