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Fix, cleanup and simplify the roambox logic and cleanup a bunch of other related code
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+2
-2
@@ -242,8 +242,8 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, const glm::vec4& position, int if
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roambox_max_y = -2;
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roambox_min_x = -2;
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roambox_min_y = -2;
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roambox_movingto_x = -2;
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roambox_movingto_y = -2;
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roambox_destination_x = -2;
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roambox_destination_y = -2;
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roambox_min_delay = 1000;
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roambox_delay = 1000;
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p_depop = false;
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