Fix, cleanup and simplify the roambox logic and cleanup a bunch of other related code

This commit is contained in:
Akkadius
2018-08-18 18:12:18 -05:00
parent 7cc5b143fc
commit 4b6ab34fd9
9 changed files with 479 additions and 396 deletions
+19 -17
View File
@@ -3425,52 +3425,54 @@ void EntityList::ProcessMove(Client *c, const glm::vec3& location)
}
}
void EntityList::ProcessMove(NPC *n, float x, float y, float z)
{
void EntityList::ProcessMove(NPC *n, float x, float y, float z) {
float last_x = n->GetX();
float last_y = n->GetY();
float last_z = n->GetZ();
std::list<quest_proximity_event> events;
for (auto iter = area_list.begin(); iter != area_list.end(); ++iter) {
Area& a = (*iter);
Area &a = (*iter);
bool old_in = true;
bool new_in = true;
if (last_x < a.min_x || last_x > a.max_x ||
last_y < a.min_y || last_y > a.max_y ||
last_z < a.min_z || last_z > a.max_z) {
last_y < a.min_y || last_y > a.max_y ||
last_z < a.min_z || last_z > a.max_z) {
old_in = false;
}
if (x < a.min_x || x > a.max_x ||
y < a.min_y || y > a.max_y ||
z < a.min_z || z > a.max_z) {
y < a.min_y || y > a.max_y ||
z < a.min_z || z > a.max_z) {
new_in = false;
}
if (old_in && !new_in) {
//were in but are no longer.
quest_proximity_event evt;
evt.event_id = EVENT_LEAVE_AREA;
evt.client = nullptr;
evt.npc = n;
evt.area_id = a.id;
evt.event_id = EVENT_LEAVE_AREA;
evt.client = nullptr;
evt.npc = n;
evt.area_id = a.id;
evt.area_type = a.type;
events.push_back(evt);
} else if (!old_in && new_in) {
}
else if (!old_in && new_in) {
//were not in but now are
quest_proximity_event evt;
evt.event_id = EVENT_ENTER_AREA;
evt.client = nullptr;
evt.npc = n;
evt.area_id = a.id;
evt.event_id = EVENT_ENTER_AREA;
evt.client = nullptr;
evt.npc = n;
evt.area_id = a.id;
evt.area_type = a.type;
events.push_back(evt);
}
}
for (auto iter = events.begin(); iter != events.end(); ++iter) {
quest_proximity_event& evt = (*iter);
quest_proximity_event &evt = (*iter);
std::vector<EQEmu::Any> args;
args.push_back(&evt.area_id);
args.push_back(&evt.area_type);