Implement Zone -> World keepalive so that Zone reconnects to world in the case of a world crash / reset

This commit is contained in:
Akkadius
2019-09-07 20:20:10 -05:00
parent 4cba9439b9
commit 4b61d00dfe
2 changed files with 12 additions and 1 deletions
+3
View File
@@ -72,7 +72,10 @@ private:
uint32 cur_groupid;
uint32 last_groupid;
void OnKeepAlive(EQ::Timer *t);
std::unique_ptr<EQ::Net::ServertalkClient> m_connection;
std::unique_ptr<EQ::Timer> m_keepalive;
};
#endif