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Implement Zone -> World keepalive so that Zone reconnects to world in the case of a world crash / reset
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@@ -72,7 +72,10 @@ private:
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uint32 cur_groupid;
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uint32 last_groupid;
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void OnKeepAlive(EQ::Timer *t);
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std::unique_ptr<EQ::Net::ServertalkClient> m_connection;
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std::unique_ptr<EQ::Timer> m_keepalive;
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};
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#endif
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