Implemented Physical Resists consistent with live.

SQL to add new column 'PhR' to npc_types
Values to populate table based on extensive parsing.
Fixes for spell projectile code.
This commit is contained in:
KayenEQ
2014-04-04 01:59:55 -04:00
parent 2cdd50b9e9
commit 4b14ec53f1
10 changed files with 212 additions and 116 deletions
+1
View File
@@ -75,6 +75,7 @@ struct NPCType
int16 PR;
int16 DR;
int16 Corrup;
int16 PhR;
uint8 haircolor;
uint8 beardcolor;
uint8 eyecolor1; // the eyecolors always seem to be the same, maybe left and right eye?