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Implemented Physical Resists consistent with live.
SQL to add new column 'PhR' to npc_types Values to populate table based on extensive parsing. Fixes for spell projectile code.
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@@ -75,6 +75,7 @@ struct NPCType
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int16 PR;
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int16 DR;
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int16 Corrup;
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int16 PhR;
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uint8 haircolor;
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uint8 beardcolor;
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uint8 eyecolor1; // the eyecolors always seem to be the same, maybe left and right eye?
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