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https://github.com/EQEmu/Server.git
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Merge pull request #65 from Valorith/codex/preserve-pet-suppression-zoning
Preserve suppressed pet buffs across zoning
This commit is contained in:
commit
4b0dab8377
@ -7199,6 +7199,18 @@ ALTER TABLE `character_parcels_containers`
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.sql = R"(
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ALTER TABLE `character_buffs`
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ADD COLUMN `suppressed` tinyint(1) unsigned NOT NULL DEFAULT 0 AFTER `instrument_mod`;
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)",
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.content_schema_update = false
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},
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ManifestEntry{
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.version = 9330,
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.description = "2026_03_09_add_suppressed_to_character_pet_buffs.sql",
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.check = "SHOW COLUMNS FROM `character_pet_buffs` LIKE 'suppressed'",
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.condition = "empty",
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.match = "",
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.sql = R"(
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ALTER TABLE `character_pet_buffs`
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ADD COLUMN `suppressed` tinyint(1) unsigned NOT NULL DEFAULT 0 AFTER `instrument_mod`;
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)",
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.content_schema_update = false
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},
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@ -7,6 +7,20 @@
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class CharacterPetBuffsRepository: public BaseCharacterPetBuffsRepository {
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public:
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struct CharacterPetBuffsWithSuppressed {
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int32_t char_id;
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int32_t pet;
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int32_t slot;
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int32_t spell_id;
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int8_t caster_level;
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std::string castername;
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int32_t ticsremaining;
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int32_t counters;
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int32_t numhits;
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int32_t rune;
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uint8_t instrument_mod;
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uint8_t suppressed;
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};
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/**
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* This file was auto generated and can be modified and extended upon
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@ -41,8 +55,110 @@ public:
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* find yourself re-using logic for other parts of the code, its best to just make a
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* method that can be re-used easily elsewhere especially if it can use a base repository
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* method and encapsulate filters there
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*/
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*/
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// Custom extended repository methods here
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static CharacterPetBuffsWithSuppressed NewEntityWithSuppressed()
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{
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return CharacterPetBuffsWithSuppressed{
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.char_id = 0,
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.pet = 0,
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.slot = 0,
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.spell_id = 0,
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.caster_level = 0,
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.castername = "",
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.ticsremaining = 0,
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.counters = 0,
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.numhits = 0,
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.rune = 0,
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.instrument_mod = 10,
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.suppressed = 0,
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};
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}
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static std::vector<CharacterPetBuffsWithSuppressed> GetWhereWithSuppressed(
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Database& db,
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const std::string& where_filter
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)
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{
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std::vector<CharacterPetBuffsWithSuppressed> entries;
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auto results = db.QueryDatabase(
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fmt::format(
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"SELECT {}, `suppressed` FROM {} WHERE {}",
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SelectColumnsRaw(),
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TableName(),
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where_filter
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)
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);
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entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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auto e = NewEntityWithSuppressed();
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e.char_id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
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e.pet = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
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e.slot = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
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e.spell_id = row[3] ? static_cast<int32_t>(atoi(row[3])) : 0;
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e.caster_level = row[4] ? static_cast<int8_t>(atoi(row[4])) : 0;
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e.castername = row[5] ? row[5] : "";
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e.ticsremaining = row[6] ? static_cast<int32_t>(atoi(row[6])) : 0;
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e.counters = row[7] ? static_cast<int32_t>(atoi(row[7])) : 0;
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e.numhits = row[8] ? static_cast<int32_t>(atoi(row[8])) : 0;
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e.rune = row[9] ? static_cast<int32_t>(atoi(row[9])) : 0;
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e.instrument_mod = row[10] ? static_cast<uint8_t>(strtoul(row[10], nullptr, 10)) : 10;
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e.suppressed = row[11] ? static_cast<uint8_t>(strtoul(row[11], nullptr, 10)) : 0;
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entries.emplace_back(e);
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}
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return entries;
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}
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static int InsertManyWithSuppressed(
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Database& db,
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const std::vector<CharacterPetBuffsWithSuppressed>& entries
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)
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{
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if (entries.empty()) {
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return 0;
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}
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std::vector<std::string> insert_chunks;
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insert_chunks.reserve(entries.size());
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for (const auto& e : entries) {
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std::vector<std::string> values;
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values.reserve(12);
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values.push_back(std::to_string(e.char_id));
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values.push_back(std::to_string(e.pet));
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values.push_back(std::to_string(e.slot));
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values.push_back(std::to_string(e.spell_id));
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values.push_back(std::to_string(e.caster_level));
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values.push_back("'" + Strings::Escape(e.castername) + "'");
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values.push_back(std::to_string(e.ticsremaining));
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values.push_back(std::to_string(e.counters));
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values.push_back(std::to_string(e.numhits));
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values.push_back(std::to_string(e.rune));
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values.push_back(std::to_string(e.instrument_mod));
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values.push_back(std::to_string(e.suppressed));
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insert_chunks.push_back("(" + Strings::Implode(",", values) + ")");
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}
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auto results = db.QueryDatabase(
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fmt::format(
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"INSERT INTO {} ({}, `suppressed`) VALUES {}",
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TableName(),
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ColumnsRaw(),
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Strings::Implode(",", insert_chunks)
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)
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);
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return results.Success() ? results.RowsAffected() : 0;
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}
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};
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@ -41,6 +41,6 @@
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* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9328
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#define CURRENT_BINARY_DATABASE_VERSION 9330
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9054
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#define CUSTOM_BINARY_DATABASE_VERSION 0
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@ -0,0 +1,3 @@
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-- Add suppressed column to character_pet_buffs to persist pet buff suppression state across zones
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ALTER TABLE `character_pet_buffs`
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ADD COLUMN `suppressed` tinyint(1) unsigned NOT NULL DEFAULT 0 AFTER `instrument_mod`;
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@ -481,14 +481,17 @@ void NPC::GetPetState(SpellBuff_Struct *pet_buffs, uint32 *items, char *name) {
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//save their buffs.
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for (int i=EQ::invslot::EQUIPMENT_BEGIN; i < GetPetMaxTotalSlots(); i++) {
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if (IsValidSpell(buffs[i].spellid)) {
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pet_buffs[i].spellid = buffs[i].spellid;
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if (IsValidOrSuppressedSpell(buffs[i].spellid)) {
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const bool suppressed = buffs[i].spellid == SPELL_SUPPRESSED;
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pet_buffs[i].spellid = suppressed ? SPELL_SUPPRESSED : buffs[i].spellid;
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pet_buffs[i].effect_type = i+1;
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pet_buffs[i].duration = buffs[i].ticsremaining;
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pet_buffs[i].duration = suppressed ? buffs[i].suppressedticsremaining : buffs[i].ticsremaining;
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pet_buffs[i].level = buffs[i].casterlevel;
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pet_buffs[i].bard_modifier = 10;
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pet_buffs[i].counters = buffs[i].counters;
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pet_buffs[i].bard_modifier = buffs[i].instrument_mod;
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pet_buffs[i].player_id = suppressed ? buffs[i].suppressedid : 0;
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}
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else {
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pet_buffs[i].spellid = SPELL_UNKNOWN;
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@ -496,6 +499,7 @@ void NPC::GetPetState(SpellBuff_Struct *pet_buffs, uint32 *items, char *name) {
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pet_buffs[i].level = 0;
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pet_buffs[i].bard_modifier = 10;
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pet_buffs[i].counters = 0;
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pet_buffs[i].player_id = 0;
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}
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}
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}
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@ -505,32 +509,53 @@ void NPC::SetPetState(SpellBuff_Struct *pet_buffs, uint32 *items) {
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int i;
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for (i = 0; i < GetPetMaxTotalSlots(); i++) {
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const bool suppressed = pet_buffs[i].spellid == SPELL_SUPPRESSED;
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uint32 restored_spell_id = suppressed ? pet_buffs[i].player_id : pet_buffs[i].spellid;
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for(int z = 0; z < GetPetMaxTotalSlots(); z++) {
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// check for duplicates
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if(IsValidSpell(buffs[z].spellid) && buffs[z].spellid == pet_buffs[i].spellid) {
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// check for duplicates
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if (!IsValidOrSuppressedSpell(buffs[z].spellid)) {
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continue;
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}
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const uint32 existing_spell_id = buffs[z].spellid == SPELL_SUPPRESSED ? buffs[z].suppressedid : buffs[z].spellid;
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if (existing_spell_id == restored_spell_id) {
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buffs[z].spellid = SPELL_UNKNOWN;
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buffs[z].suppressedid = 0;
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buffs[z].suppressedticsremaining = -1;
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pet_buffs[i].spellid = 0xFFFFFFFF;
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pet_buffs[i].player_id = 0;
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restored_spell_id = 0xFFFFFFFF;
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}
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}
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if (pet_buffs[i].spellid <= (uint32)SPDAT_RECORDS && pet_buffs[i].spellid != 0 && (pet_buffs[i].duration > 0 || pet_buffs[i].duration == -1)) {
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if (
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IsValidSpell(restored_spell_id) &&
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(pet_buffs[i].duration > 0 || pet_buffs[i].duration == -1)
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) {
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if(pet_buffs[i].level == 0 || pet_buffs[i].level > 100)
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pet_buffs[i].level = 1;
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buffs[i].spellid = pet_buffs[i].spellid;
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buffs[i].ticsremaining = pet_buffs[i].duration;
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buffs[i].spellid = suppressed ? SPELL_SUPPRESSED : restored_spell_id;
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buffs[i].ticsremaining = suppressed ? 0 : pet_buffs[i].duration;
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buffs[i].casterlevel = pet_buffs[i].level;
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buffs[i].casterid = 0;
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buffs[i].counters = pet_buffs[i].counters;
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buffs[i].hit_number = spells[pet_buffs[i].spellid].hit_number;
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buffs[i].hit_number = spells[restored_spell_id].hit_number;
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buffs[i].instrument_mod = pet_buffs[i].bard_modifier;
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buffs[i].suppressedid = suppressed ? restored_spell_id : 0;
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buffs[i].suppressedticsremaining = suppressed ? pet_buffs[i].duration : -1;
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}
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else {
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buffs[i].spellid = SPELL_UNKNOWN;
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buffs[i].suppressedid = 0;
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buffs[i].suppressedticsremaining = -1;
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pet_buffs[i].spellid = 0xFFFFFFFF;
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pet_buffs[i].effect_type = 0;
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pet_buffs[i].level = 0;
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pet_buffs[i].duration = 0;
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pet_buffs[i].bard_modifier = 0;
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pet_buffs[i].player_id = 0;
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}
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}
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for (int j1=0; j1 < GetPetMaxTotalSlots(); j1++) {
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@ -3128,8 +3128,8 @@ void ZoneDatabase::SavePetInfo(Client *client)
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std::vector<CharacterPetInfoRepository::CharacterPetInfo> pet_infos;
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auto pet_info = CharacterPetInfoRepository::NewEntity();
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std::vector<CharacterPetBuffsRepository::CharacterPetBuffs> pet_buffs;
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auto pet_buff = CharacterPetBuffsRepository::NewEntity();
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std::vector<CharacterPetBuffsRepository::CharacterPetBuffsWithSuppressed> pet_buffs;
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auto pet_buff = CharacterPetBuffsRepository::NewEntityWithSuppressed();
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std::vector<CharacterPetInventoryRepository::CharacterPetInventory> inventory;
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auto item = CharacterPetInventoryRepository::NewEntity();
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@ -3161,28 +3161,32 @@ void ZoneDatabase::SavePetInfo(Client *client)
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);
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for (int slot_id = 0; slot_id < max_slots; slot_id++) {
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if (!IsValidSpell(p->Buffs[slot_id].spellid)) {
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if (!IsValidOrSuppressedSpell(p->Buffs[slot_id].spellid)) {
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continue;
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}
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pet_buff_count++;
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}
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pet_buffs.reserve(pet_buff_count);
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pet_buffs.reserve(pet_buffs.size() + pet_buff_count);
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for (int slot_id = 0; slot_id < max_slots; slot_id++) {
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if (!IsValidSpell(p->Buffs[slot_id].spellid)) {
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if (!IsValidOrSuppressedSpell(p->Buffs[slot_id].spellid)) {
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continue;
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}
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const bool suppressed = p->Buffs[slot_id].spellid == SPELL_SUPPRESSED;
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pet_buff.char_id = client->CharacterID();
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pet_buff.pet = pet_info_type;
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pet_buff.slot = slot_id;
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pet_buff.spell_id = p->Buffs[slot_id].spellid;
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pet_buff.spell_id = suppressed ? p->Buffs[slot_id].player_id : p->Buffs[slot_id].spellid;
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pet_buff.caster_level = p->Buffs[slot_id].level;
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pet_buff.ticsremaining = p->Buffs[slot_id].duration;
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pet_buff.counters = p->Buffs[slot_id].counters;
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pet_buff.numhits = 0;
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pet_buff.instrument_mod = p->Buffs[slot_id].bard_modifier;
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pet_buff.suppressed = suppressed ? 1 : 0;
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pet_buffs.push_back(pet_buff);
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}
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@ -3242,7 +3246,16 @@ void ZoneDatabase::SavePetInfo(Client *client)
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);
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if (!pet_buffs.empty()) {
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CharacterPetBuffsRepository::InsertMany(database, pet_buffs);
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const auto saved_count = CharacterPetBuffsRepository::InsertManyWithSuppressed(database, pet_buffs);
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if (saved_count != static_cast<int>(pet_buffs.size())) {
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LogError(
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"Failed to save all pet buffs for character [{}] [{}]. Expected [{}] rows, saved [{}]. Verify the `character_pet_buffs` schema is up to date.",
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client->GetCleanName(),
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client->CharacterID(),
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pet_buffs.size(),
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saved_count
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);
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}
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}
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CharacterPetInventoryRepository::DeleteWhere(
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@ -3332,7 +3345,7 @@ void ZoneDatabase::LoadPetInfo(Client *client)
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p->taunting = e.taunting;
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}
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const auto& buffs = CharacterPetBuffsRepository::GetWhere(
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const auto& buffs = CharacterPetBuffsRepository::GetWhereWithSuppressed(
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database,
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fmt::format(
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"`char_id` = {}",
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@ -3350,7 +3363,7 @@ void ZoneDatabase::LoadPetInfo(Client *client)
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continue;
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}
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if (e.slot >= RuleI(Spells, MaxTotalSlotsPET)) {
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if (e.slot >= RuleI(Spells, MaxTotalSlotsPET) || e.slot >= PET_BUFF_COUNT) {
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continue;
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}
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@ -3358,9 +3371,11 @@ void ZoneDatabase::LoadPetInfo(Client *client)
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continue;
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}
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p->Buffs[e.slot].spellid = e.spell_id;
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const bool suppressed = e.suppressed != 0;
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p->Buffs[e.slot].spellid = suppressed ? SPELL_SUPPRESSED : e.spell_id;
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p->Buffs[e.slot].level = e.caster_level;
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p->Buffs[e.slot].player_id = 0;
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p->Buffs[e.slot].player_id = suppressed ? e.spell_id : 0;
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p->Buffs[e.slot].effect_type = BuffEffectType::Buff;
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p->Buffs[e.slot].duration = e.ticsremaining;
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p->Buffs[e.slot].counters = e.counters;
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