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https://github.com/EQEmu/Server.git
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Remove logging of expedition query failures
This is redundant with sql error logging. Logging the operations is enough to determine the source of any errors
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parent
ea0b37b7fc
commit
4af5f79328
@ -205,6 +205,8 @@ void ExpeditionCache::Process()
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void ExpeditionDatabase::PurgeExpiredExpeditions()
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{
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LogExpeditionsDetail("Purging expired expeditions");
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std::string query = SQL(
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DELETE expedition FROM expedition_details expedition
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LEFT JOIN instance_list ON expedition.instance_id = instance_list.id
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@ -220,29 +222,25 @@ void ExpeditionDatabase::PurgeExpiredExpeditions()
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OR (instance_list.start_time + instance_list.duration) <= UNIX_TIMESTAMP();
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);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to purge expired and empty expeditions");
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}
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database.QueryDatabase(query);
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}
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void ExpeditionDatabase::PurgeExpiredCharacterLockouts()
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{
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LogExpeditionsDetail("Purging expired lockouts");
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std::string query = SQL(
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DELETE FROM expedition_character_lockouts
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WHERE expire_time <= NOW();
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);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to purge expired lockouts");
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}
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database.QueryDatabase(query);
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}
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std::vector<Expedition> ExpeditionDatabase::LoadExpeditions()
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{
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LogExpeditionsDetail("Loading expeditions for world cache");
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std::vector<Expedition> expeditions;
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std::string query = SQL(
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@ -262,11 +260,7 @@ std::vector<Expedition> ExpeditionDatabase::LoadExpeditions()
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);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to load expeditions for world cache");
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}
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else
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if (results.Success())
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{
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uint32_t last_expedition_id = 0;
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@ -297,6 +291,8 @@ std::vector<Expedition> ExpeditionDatabase::LoadExpeditions()
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Expedition ExpeditionDatabase::LoadExpedition(uint32_t expedition_id)
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{
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LogExpeditions("Loading expedition [{}] for world cache", expedition_id);
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Expedition expedition;
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std::string query = fmt::format(SQL(
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@ -316,11 +312,7 @@ Expedition ExpeditionDatabase::LoadExpedition(uint32_t expedition_id)
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), expedition_id);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to load expedition [{}] for world cache", expedition_id);
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}
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else
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if (results.Success())
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{
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bool created = false;
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for (auto row = results.begin(); row != results.end(); ++row)
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@ -429,6 +429,8 @@ void DynamicZone::RemoveAllCharacters(bool enable_removal_timers)
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void DynamicZone::SaveInstanceMembersToDatabase(const std::unordered_set<uint32_t>& character_ids)
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{
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LogDynamicZonesDetail("Saving [{}] instance members to database", character_ids.size());
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std::string insert_values;
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for (const auto& character_id : character_ids)
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{
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@ -443,11 +445,7 @@ void DynamicZone::SaveInstanceMembersToDatabase(const std::unordered_set<uint32_
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REPLACE INTO instance_list_player (id, charid) VALUES {};
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), insert_values);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogDynamicZones("Failed to save instance members to database");
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}
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database.QueryDatabase(query);
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}
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}
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@ -308,14 +308,7 @@ void ExpeditionDatabase::DeleteCharacterLockout(
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AND event_name = '{}';
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), character_id, expedition_name, event_name);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions(
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"Failed to delete [{}] event [{}] lockout from character [{}]",
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expedition_name, event_name, character_id
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);
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}
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database.QueryDatabase(query);
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}
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void ExpeditionDatabase::DeleteMembersLockout(
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@ -343,11 +336,7 @@ void ExpeditionDatabase::DeleteMembersLockout(
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AND event_name = '{}';
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), query_character_ids, expedition_name, event_name);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to delete [{}] event [{}] lockouts", expedition_name, event_name);
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}
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database.QueryDatabase(query);
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}
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}
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@ -411,11 +400,7 @@ void ExpeditionDatabase::DeleteLockout(uint32_t expedition_id, const std::string
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WHERE expedition_id = {} AND event_name = '{}';
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), expedition_id, event_name);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to delete expedition [{}] lockout [{}]", expedition_id, event_name);
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}
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database.QueryDatabase(query);
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}
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uint32_t ExpeditionDatabase::GetExpeditionIDFromCharacterID(uint32_t character_id)
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@ -571,11 +556,7 @@ void ExpeditionDatabase::InsertLockout(
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ON DUPLICATE KEY UPDATE expire_time = VALUES(expire_time);
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), expedition_id, lockout.GetEventName(), lockout.GetExpireTime(), lockout.GetDuration());
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to insert expedition lockouts");
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}
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database.QueryDatabase(query);
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}
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void ExpeditionDatabase::InsertLockouts(
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@ -607,11 +588,7 @@ void ExpeditionDatabase::InsertLockouts(
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ON DUPLICATE KEY UPDATE expire_time = VALUES(expire_time);
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), insert_values);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to insert expedition lockouts");
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}
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database.QueryDatabase(query);
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}
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}
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@ -627,11 +604,7 @@ void ExpeditionDatabase::InsertMember(uint32_t expedition_id, uint32_t character
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ON DUPLICATE KEY UPDATE is_current_member = TRUE;
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), expedition_id, character_id);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to insert [{}] to expedition [{}]", character_id, expedition_id);
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}
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database.QueryDatabase(query);
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}
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void ExpeditionDatabase::InsertMembers(
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@ -657,11 +630,7 @@ void ExpeditionDatabase::InsertMembers(
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VALUES {};
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), insert_values);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to save expedition members to database");
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}
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database.QueryDatabase(query);
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}
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}
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@ -673,11 +642,7 @@ void ExpeditionDatabase::UpdateLeaderID(uint32_t expedition_id, uint32_t leader_
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UPDATE expedition_details SET leader_id = {} WHERE id = {};
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), leader_id, expedition_id);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to update expedition [{}] leader", expedition_id);
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}
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database.QueryDatabase(query);
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}
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void ExpeditionDatabase::UpdateLockState(uint32_t expedition_id, bool is_locked)
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@ -688,11 +653,7 @@ void ExpeditionDatabase::UpdateLockState(uint32_t expedition_id, bool is_locked)
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UPDATE expedition_details SET is_locked = {} WHERE id = {};
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), is_locked, expedition_id);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to update expedition [{}] lock state", expedition_id);
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}
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database.QueryDatabase(query);
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}
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void ExpeditionDatabase::UpdateMemberRemoved(uint32_t expedition_id, uint32_t character_id)
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@ -704,11 +665,7 @@ void ExpeditionDatabase::UpdateMemberRemoved(uint32_t expedition_id, uint32_t ch
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WHERE expedition_id = {} AND character_id = {};
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), expedition_id, character_id);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to remove [{}] from expedition [{}]", character_id, expedition_id);
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}
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database.QueryDatabase(query);
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}
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void ExpeditionDatabase::UpdateAllMembersRemoved(uint32_t expedition_id)
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@ -731,9 +688,5 @@ void ExpeditionDatabase::UpdateReplayLockoutOnJoin(uint32_t expedition_id, bool
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UPDATE expedition_details SET add_replay_on_join = {} WHERE id = {};
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), add_on_join, expedition_id);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to update expedition [{}] replay timer setting", expedition_id);
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}
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database.QueryDatabase(query);
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}
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