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Merge pull request #118 from KayenEQ/master
Spell effects , buff table changes
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+5
-2
@@ -2953,8 +2953,11 @@ int Mob::AddBuff(Mob *caster, uint16 spell_id, int duration, int32 level_overrid
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buffs[emptyslot].numhits = spells[spell_id].numhits;
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buffs[emptyslot].client = caster ? caster->IsClient() : 0;
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buffs[emptyslot].persistant_buff = 0;
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buffs[emptyslot].deathsaveCasterAARank = 0;
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buffs[emptyslot].deathSaveSuccessChance = 0;
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buffs[emptyslot].caston_x = 0;
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buffs[emptyslot].caston_y = 0;
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buffs[emptyslot].caston_z = 0;
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buffs[emptyslot].dot_rune = 0;
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buffs[emptyslot].ExtraDIChance = 0;
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if (level_override > 0) {
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buffs[emptyslot].UpdateClient = true;
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