From 4accb4ea2ab361916019c3c93cccfdf9319a96c5 Mon Sep 17 00:00:00 2001 From: Paul Coene Date: Wed, 5 Feb 2020 14:41:36 -0500 Subject: [PATCH] Update ruletypes.h --- common/ruletypes.h | 1 + 1 file changed, 1 insertion(+) diff --git a/common/ruletypes.h b/common/ruletypes.h index 5797d614a..28231c32e 100644 --- a/common/ruletypes.h +++ b/common/ruletypes.h @@ -494,6 +494,7 @@ RULE_INT(Combat, NPCAssistCapTimer, 6000, "Time in milliseconds a NPC will take RULE_BOOL(Combat, UseRevampHandToHand, false, "use h2h revamped dmg/delays I believe this was implemented during SoF") RULE_BOOL(Combat, ClassicMasterWu, false, "classic master wu uses a random special, modern doesn't") RULE_INT(Combat, LevelToStopDamageCaps, 0, "1 will effectively disable them, 20 should give basically same results as old incorrect system") +RULE_INT(Combat, LevelToStopACTwinkControl, 50, "1 will effectively disable it, 50 should give basically same results as current system") RULE_BOOL(Combat, ClassicNPCBackstab, false, "true disables npc facestab - npcs get normal attack if not behind") RULE_BOOL(Combat, UseNPCDamageClassLevelMods, true, "Uses GetClassLevelDamageMod calc in npc_scale_manager") RULE_BOOL(Combat, UseExtendedPoisonProcs, false, "Allow old school poisons to last until characrer zones, at a lower proc rate")