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[Cleanup] Remove unnecessary setting of reuse variable in Bot::DoClassAttacks() (#3233)
# Notes - Bash, Kick, and Taunt have the same reuse time, no reason to set it to the same value.
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@ -5158,7 +5158,7 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
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float HasteModifier = (GetHaste() * 0.01f);
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float HasteModifier = (GetHaste() * 0.01f);
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uint16 skill_to_use = -1;
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uint16 skill_to_use = -1;
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int bot_level = GetLevel();
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int bot_level = GetLevel();
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int reuse = (TauntReuseTime * 1000);
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int reuse = (TauntReuseTime * 1000); // Same as Bash and Kick
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bool did_attack = false;
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bool did_attack = false;
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switch (GetClass()) {
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switch (GetClass()) {
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case WARRIOR:
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case WARRIOR:
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@ -5218,7 +5218,6 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
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if (GetWeaponDamage(target, GetBotItem(EQ::invslot::slotSecondary)) <= 0 && GetWeaponDamage(target, GetBotItem(EQ::invslot::slotShoulders)) <= 0)
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if (GetWeaponDamage(target, GetBotItem(EQ::invslot::slotSecondary)) <= 0 && GetWeaponDamage(target, GetBotItem(EQ::invslot::slotShoulders)) <= 0)
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dmg = DMG_INVULNERABLE;
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dmg = DMG_INVULNERABLE;
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reuse = (BashReuseTime * 1000);
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DoSpecialAttackDamage(target, EQ::skills::SkillBash, dmg, 0, -1, reuse);
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DoSpecialAttackDamage(target, EQ::skills::SkillBash, dmg, 0, -1, reuse);
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did_attack = true;
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did_attack = true;
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}
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}
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@ -5245,7 +5244,6 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
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if (GetWeaponDamage(target, GetBotItem(EQ::invslot::slotFeet)) <= 0)
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if (GetWeaponDamage(target, GetBotItem(EQ::invslot::slotFeet)) <= 0)
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dmg = DMG_INVULNERABLE;
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dmg = DMG_INVULNERABLE;
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reuse = (KickReuseTime * 1000);
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DoSpecialAttackDamage(target, EQ::skills::SkillKick, dmg, 0, -1, reuse);
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DoSpecialAttackDamage(target, EQ::skills::SkillKick, dmg, 0, -1, reuse);
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did_attack = true;
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did_attack = true;
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}
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}
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