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Implemented SE_ResourceTap - Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
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@@ -229,6 +229,7 @@ public:
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bool TryDispel(uint8 caster_level, uint8 buff_level, int level_modifier);
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void SpellProjectileEffect();
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bool TrySpellProjectile(Mob* spell_target, uint16 spell_id);
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void ResourceTap(int32 damage, uint16 spell_id);
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//Buff
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void BuffProcess();
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