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Fixes to #grid show. Added new string utilities.
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@@ -112,7 +112,7 @@ public:
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virtual ~NPC();
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static NPC *SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4 &position);
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static NPC *SpawnGridNodeNPC(std::string name, const glm::vec4 &position, uint32 grid_id, uint32 grid_number, uint32 pause);
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static void SpawnGridNodeNPC(const glm::vec4 &position, int32 grid_number, int32 zoffset);
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//abstract virtual function implementations requird by base abstract class
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virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQ::skills::SkillType attack_skill);
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