Fixes to #grid show. Added new string utilities.

This commit is contained in:
Noudess
2020-05-28 08:41:10 -04:00
parent 9195e5e961
commit 4a23086183
5 changed files with 104 additions and 21 deletions
+1 -1
View File
@@ -112,7 +112,7 @@ public:
virtual ~NPC();
static NPC *SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4 &position);
static NPC *SpawnGridNodeNPC(std::string name, const glm::vec4 &position, uint32 grid_id, uint32 grid_number, uint32 pause);
static void SpawnGridNodeNPC(const glm::vec4 &position, int32 grid_number, int32 zoffset);
//abstract virtual function implementations requird by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQ::skills::SkillType attack_skill);