mirror of
https://github.com/EQEmu/Server.git
synced 2026-08-27 02:29:43 +00:00
Reworked activated avoidance skills based on dev quotes
This commit is contained in:
+26
-32
@@ -130,22 +130,19 @@ void Mob::DoSpecialAttackDamage(Mob *who, SkillUseTypes skill, int32 max_damage,
|
||||
|
||||
min_damage += min_damage * GetMeleeMinDamageMod_SE(skill) / 100;
|
||||
|
||||
if(HitChance && !who->CheckHitChance(this, skill, MainPrimary))
|
||||
max_damage = 0;
|
||||
|
||||
else{
|
||||
bool CanRiposte = true;
|
||||
if(skill == SkillThrowing || skill == SkillArchery) // changed from '&&'
|
||||
CanRiposte = false;
|
||||
|
||||
if (CanAvoid)
|
||||
who->AvoidDamage(this, max_damage, CanRiposte);
|
||||
|
||||
who->MeleeMitigation(this, max_damage, min_damage);
|
||||
|
||||
if(max_damage > 0)
|
||||
int hand = MainPrimary; // Avoid checks hand for throwing/archery exclusion, primary should work for most
|
||||
if (skill == SkillThrowing || skill == SkillArchery)
|
||||
hand = MainRange;
|
||||
if (who->AvoidDamage(this, max_damage, hand)) {
|
||||
if (max_damage == -3)
|
||||
DoRiposte(who);
|
||||
} else {
|
||||
if (HitChance || who->CheckHitChance(this, skill, MainPrimary)) {
|
||||
who->MeleeMitigation(this, max_damage, min_damage);
|
||||
CommonOutgoingHitSuccess(who, max_damage, skill);
|
||||
|
||||
} else {
|
||||
max_damage = 0;
|
||||
}
|
||||
}
|
||||
|
||||
who->AddToHateList(this, hate, 0, false);
|
||||
@@ -168,8 +165,6 @@ void Mob::DoSpecialAttackDamage(Mob *who, SkillUseTypes skill, int32 max_damage,
|
||||
if (max_damage > 0 && HasSkillProcSuccess())
|
||||
TrySkillProc(who, skill, ReuseTime*1000, true);
|
||||
|
||||
if(max_damage == -3 && !who->HasDied())
|
||||
DoRiposte(who);
|
||||
}
|
||||
|
||||
|
||||
@@ -972,7 +967,7 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
|
||||
}
|
||||
|
||||
if (!HeadShot)
|
||||
other->AvoidDamage(this, TotalDmg, false);
|
||||
other->AvoidDamage(this, TotalDmg, MainRange);
|
||||
|
||||
other->MeleeMitigation(this, TotalDmg, minDmg);
|
||||
if(TotalDmg > 0){
|
||||
@@ -1305,7 +1300,7 @@ void NPC::DoRangedAttackDmg(Mob* other, bool Launch, int16 damage_mod, int16 cha
|
||||
|
||||
TotalDmg += TotalDmg * damage_mod / 100;
|
||||
|
||||
other->AvoidDamage(this, TotalDmg, false);
|
||||
other->AvoidDamage(this, TotalDmg, MainRange);
|
||||
other->MeleeMitigation(this, TotalDmg, MinDmg);
|
||||
|
||||
if (TotalDmg > 0)
|
||||
@@ -1539,7 +1534,7 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Item DMG %d. Max Damage %d. Hit for damage %d", WDmg, MaxDmg, TotalDmg);
|
||||
if (!Assassinate_Dmg)
|
||||
other->AvoidDamage(this, TotalDmg, false); //CanRiposte=false - Can not riposte throw attacks.
|
||||
other->AvoidDamage(this, TotalDmg, MainRange);
|
||||
|
||||
other->MeleeMitigation(this, TotalDmg, minDmg);
|
||||
if(TotalDmg > 0)
|
||||
@@ -2411,27 +2406,26 @@ void Mob::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes
|
||||
else
|
||||
damage = zone->random.Int(min_hit, max_hit);
|
||||
|
||||
if(!other->CheckHitChance(this, skillinuse, Hand, chance_mod)) {
|
||||
damage = 0;
|
||||
if (other->AvoidDamage(this, damage, CanRiposte ? MainRange : MainPrimary)) { // MainRange excludes ripo, primary doesn't have any extra behavior
|
||||
if (damage == -3) {
|
||||
DoRiposte(other);
|
||||
if (HasDied())
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
other->AvoidDamage(this, damage, CanRiposte);
|
||||
other->MeleeMitigation(this, damage, min_hit);
|
||||
if(damage > 0)
|
||||
if (other->CheckHitChance(this, skillinuse, Hand, chance_mod)) {
|
||||
other->MeleeMitigation(this, damage, min_hit);
|
||||
CommonOutgoingHitSuccess(other, damage, skillinuse);
|
||||
} else {
|
||||
damage = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (damage == -3) {
|
||||
DoRiposte(other);
|
||||
if (HasDied())
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
damage = -5;
|
||||
|
||||
other->AddToHateList(this, hate);
|
||||
|
||||
bool CanSkillProc = true;
|
||||
if (skillinuse == SkillOffense){ //Hack to allow damage to display.
|
||||
skillinuse = SkillTigerClaw; //'strike' your opponent - Arbitrary choice for message.
|
||||
|
||||
Reference in New Issue
Block a user