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Reworked activated avoidance skills based on dev quotes
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@@ -149,7 +149,7 @@ public:
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int MonkSpecialAttack(Mob* other, uint8 skill_used);
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virtual void TryBackstab(Mob *other,int ReuseTime = 10);
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void TriggerDefensiveProcs(const ItemInst* weapon, Mob *on, uint16 hand = MainPrimary, int damage = 0);
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virtual bool AvoidDamage(Mob* attacker, int32 &damage, bool CanRiposte = true);
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bool AvoidDamage(Mob* attacker, int32 &damage, int hand);
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virtual bool CheckHitChance(Mob* attacker, SkillUseTypes skillinuse, int Hand, int16 chance_mod = 0);
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virtual void TryCriticalHit(Mob *defender, uint16 skill, int32 &damage, ExtraAttackOptions *opts = nullptr);
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void TryPetCriticalHit(Mob *defender, uint16 skill, int32 &damage);
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