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Add spellid option to ^cast to allow casting of a specific spell by ID
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+1
-1
@@ -403,6 +403,7 @@ public:
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bool AICastSpell(Mob* tar, uint8 iChance, uint16 spellType, uint16 subTargetType = UINT16_MAX, uint16 subType = UINT16_MAX);
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bool AttemptAICastSpell(uint16 spellType);
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bool AttemptAACastSpell(Mob* tar, uint16 spell_id, AA::Rank* rank);
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bool AttemptForcedCastSpell(Mob* tar, uint16 spell_id);
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bool AI_EngagedCastCheck() override;
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bool AI_PursueCastCheck() override;
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bool AI_IdleCastCheck() override;
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@@ -546,7 +547,6 @@ public:
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void CheckBotSpells();
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[[nodiscard]] int GetMaxBuffSlots() const final { return EQ::spells::LONG_BUFFS; }
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[[nodiscard]] int GetMaxSongSlots() const final { return EQ::spells::SHORT_BUFFS; }
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[[nodiscard]] int GetMaxDiscSlots() const final { return EQ::spells::DISC_BUFFS; }
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