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[Performance] Reduce CorpseOwnerOnline S2S Chatter to World (#4795)
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+2
-2
@@ -290,7 +290,7 @@ Corpse::Corpse(Client *c, int32 rez_exp, KilledByTypes in_killed_by) : Mob(
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m_corpse_graveyard_timer.SetTimer(RuleI(Zone, GraveyardTimeMS));
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m_loot_cooldown_timer.SetTimer(10);
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m_check_rezzable_timer.SetTimer(1000);
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m_check_owner_online_timer.SetTimer(RuleI(Character, CorpseOwnerOnlineTime));
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m_check_owner_online_timer.SetTimer(RuleI(Character, CorpseOwnerOnlineCheckTime) * 1000);
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m_corpse_rezzable_timer.Disable();
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SetRezTimer(true);
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@@ -583,7 +583,7 @@ Corpse::Corpse(
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m_corpse_delay_timer.SetTimer(RuleI(NPC, CorpseUnlockTimer));
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m_corpse_graveyard_timer.SetTimer(RuleI(Zone, GraveyardTimeMS));
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m_loot_cooldown_timer.SetTimer(10);
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m_check_owner_online_timer.SetTimer(RuleI(Character, CorpseOwnerOnlineTime));
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m_check_owner_online_timer.SetTimer(RuleI(Character, CorpseOwnerOnlineCheckTime) * 1000);
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m_check_rezzable_timer.SetTimer(1000);
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m_corpse_rezzable_timer.Disable();
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