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Warning fixes, general cleanup (#5053)
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@@ -20,7 +20,7 @@
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#define MAX_SWARM_PETS 12 //this can change as long as you make more coords (swarm_pet_x/swarm_pet_y)
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#define WAKE_THE_DEAD_NPCTYPEID 500 //We use first pet in pets table as a template
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typedef enum {
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enum aaNonspellAction {
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aaActionNone = 0,
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aaActionAETaunt = 1,
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aaActionMassBuff = 2,
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@@ -38,7 +38,7 @@ typedef enum {
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aaActionLeechTouch = 14,
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aaActionProjectIllusion = 15,
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aaActionFadingMemories = 16
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} aaNonspellAction;
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};
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enum { //leadership AA indexes
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groupAAMarkNPC = 0,
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@@ -116,7 +116,7 @@ static const uint8 LeadershipAACosts[_maxLeaderAA][MAX_LEADERSHIP_TIERS] = {
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{ 0, 0, 0, 0, 0, 0 }, //raidAA15
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};
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typedef enum { //AA IDs
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enum aaID { //AA IDs
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aaNone =0,
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aaInnateStrength =2,//implemented as bonus
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aaInnateStamina =7,//implemented as bonus
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@@ -1525,7 +1525,7 @@ typedef enum { //AA IDs
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aaHighestID //this should always be last, and should always
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//follow the highest AA ID
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} aaID;
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};
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//Structure representing the database's swarm pet configs
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struct SwarmPet_Struct {
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