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synced 2026-06-02 19:30:25 +00:00
Warning fixes, general cleanup (#5053)
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+33
-104
@@ -17,116 +17,45 @@
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*/
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#pragma once
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#include <condition_variable>
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#include <functional>
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#include <future>
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#include <mutex>
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#include <queue>
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#include <thread>
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#include <vector>
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#include <memory>
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namespace EQ
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namespace EQ::Event {
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class TaskScheduler
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{
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namespace Event
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public:
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TaskScheduler();
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TaskScheduler(size_t threads);
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~TaskScheduler();
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void Start(size_t threads);
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void Stop();
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template <typename Fn, typename... Args>
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auto Enqueue(Fn&& fn, Args&&... args) -> std::future<typename std::invoke_result<Fn, Args...>::type>
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{
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class TaskScheduler
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{
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public:
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static const int DefaultThreadCount = 4;
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TaskScheduler() : _running(false)
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using return_type = typename std::invoke_result<Fn, Args...>::type;
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auto task = std::make_shared<std::packaged_task<return_type()>>(
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[fn = std::forward<Fn>(fn), ...args = std::forward<Args>(args)]() mutable
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{
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Start(DefaultThreadCount);
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}
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TaskScheduler(size_t threads) : _running(false)
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{
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Start(threads);
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return fn(std::forward<Args>(args)...);
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}
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);
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~TaskScheduler() {
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Stop();
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}
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void Start(size_t threads) {
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if (true == _running) {
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return;
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}
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_running = true;
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for (size_t i = 0; i < threads; ++i) {
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_threads.emplace_back(std::thread(std::bind(&TaskScheduler::ProcessWork, this)));
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}
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}
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void Stop() {
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if (false == _running) {
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return;
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}
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{
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std::unique_lock<std::mutex> lock(_lock);
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_running = false;
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}
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_cv.notify_all();
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for (auto &t : _threads) {
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t.join();
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}
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}
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template<typename Fn, typename... Args>
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auto Enqueue(Fn&& fn, Args&&... args) -> std::future<typename std::invoke_result<Fn, Args...>::type> {
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using return_type = typename std::invoke_result<Fn, Args...>::type;
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auto task = std::make_shared<std::packaged_task<return_type()>>(
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std::bind(std::forward<Fn>(fn), std::forward<Args>(args)...)
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);
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std::future<return_type> res = task->get_future();
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{
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std::unique_lock<std::mutex> lock(_lock);
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if (false == _running) {
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throw std::runtime_error("Enqueue on stopped scheduler.");
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}
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_tasks.emplace([task]() { (*task)(); });
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}
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_cv.notify_one();
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return res;
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}
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private:
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void ProcessWork() {
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for (;;) {
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std::function<void()> work;
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{
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std::unique_lock<std::mutex> lock(_lock);
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_cv.wait(lock, [this] { return !_running || !_tasks.empty(); });
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if (false == _running) {
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return;
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}
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work = std::move(_tasks.front());
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_tasks.pop();
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}
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work();
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}
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}
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bool _running = true;
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std::vector<std::thread> _threads;
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std::mutex _lock;
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std::condition_variable _cv;
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std::queue<std::function<void()>> _tasks;
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};
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AddTask([task] { (*task)(); });
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return task->get_future();
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}
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}
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private:
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void AddTask(std::function<void()>&& task);
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void ProcessWork();
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struct SchedulerData;
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std::unique_ptr<SchedulerData> m_data;
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};
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} // namespace EQ::Event
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