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Slight tweak (field name) to #983 "Override LEVEL and INT aggro blocking".
If you already ran the previous SQL, use this instead: ALTER TABLE `npc_types` CHANGE `always_aggros_foes` `always_aggro` TINYINT(1) NOT NULL DEFAULT '0';
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@@ -147,7 +147,7 @@ struct NPCType
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int8 stuck_behavior;
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uint16 use_model;
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int8 flymode;
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bool always_aggros_foes;
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bool always_aggro;
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};
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namespace player_lootitem {
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