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Slight tweak (field name) to #983 "Override LEVEL and INT aggro blocking".
If you already ran the previous SQL, use this instead: ALTER TABLE `npc_types` CHANGE `always_aggros_foes` `always_aggro` TINYINT(1) NOT NULL DEFAULT '0';
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@@ -114,7 +114,7 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
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npc_type_data->legtexture,
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npc_type_data->feettexture,
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npc_type_data->use_model,
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npc_type_data->always_aggros_foes
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npc_type_data->always_aggro
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),
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attacked_timer(CombatEventTimer_expire),
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swarm_timer(100),
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