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Slight tweak (field name) to #983 "Override LEVEL and INT aggro blocking".
If you already ran the previous SQL, use this instead: ALTER TABLE `npc_types` CHANGE `always_aggros_foes` `always_aggro` TINYINT(1) NOT NULL DEFAULT '0';
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@@ -579,7 +579,7 @@ public:
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inline const GravityBehavior GetFlyMode() const { return flymode; }
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bool IsBoat() const;
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bool IsControllableBoat() const;
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inline const bool AlwaysAggrosFoes() const { return always_aggros_foes; }
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inline const bool AlwaysAggro() const { return always_aggro; }
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//Group
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virtual bool HasRaid() = 0;
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@@ -1391,7 +1391,7 @@ protected:
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Timer ranged_timer;
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float attack_speed; //% increase/decrease in attack speed (not haste)
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int attack_delay; //delay between attacks in 10ths of seconds
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bool always_aggros_foes;
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bool always_aggro;
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int16 slow_mitigation; // Allows for a slow mitigation (100 = 100%, 50% = 50%)
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Timer tic_timer;
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Timer mana_timer;
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