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Slight tweak (field name) to #983 "Override LEVEL and INT aggro blocking".
If you already ran the previous SQL, use this instead: ALTER TABLE `npc_types` CHANGE `always_aggros_foes` `always_aggro` TINYINT(1) NOT NULL DEFAULT '0';
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-2
@@ -94,7 +94,7 @@ Mob::Mob(
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uint8 in_legtexture,
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uint8 in_feettexture,
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uint16 in_usemodel,
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bool in_always_aggros_foes
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bool in_always_aggro
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) :
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attack_timer(2000),
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attack_dw_timer(2000),
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@@ -276,7 +276,7 @@ Mob::Mob(
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qglobal = 0;
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spawned = false;
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rare_spawn = false;
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always_aggros_foes = in_always_aggros_foes;
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always_aggro = in_always_aggro;
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InitializeBuffSlots();
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