Slight tweak (field name) to #983 "Override LEVEL and INT aggro blocking".

If you already ran the previous SQL, use this instead:
ALTER TABLE `npc_types` CHANGE `always_aggros_foes` `always_aggro` TINYINT(1) NOT NULL DEFAULT '0';
This commit is contained in:
JJ
2020-03-05 22:31:54 -05:00
parent 09e9c0b504
commit 4915e86aba
9 changed files with 16 additions and 16 deletions
+1 -1
View File
@@ -262,7 +262,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
0, // uint8 in_legtexture,
0, // uint8 in_feettexture,
0, // uint8 in_usemodel,
0 // bool in_always_aggros_foes
0 // bool in_always_aggro
),
corpse_decay_timer(RuleI(Character, CorpseDecayTimeMS)),
corpse_rez_timer(RuleI(Character, CorpseResTimeMS)),