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Slight tweak (field name) to #983 "Override LEVEL and INT aggro blocking".
If you already ran the previous SQL, use this instead: ALTER TABLE `npc_types` CHANGE `always_aggros_foes` `always_aggro` TINYINT(1) NOT NULL DEFAULT '0';
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@@ -262,7 +262,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
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0, // uint8 in_legtexture,
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0, // uint8 in_feettexture,
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0, // uint8 in_usemodel,
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0 // bool in_always_aggros_foes
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0 // bool in_always_aggro
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),
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corpse_decay_timer(RuleI(Character, CorpseDecayTimeMS)),
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corpse_rez_timer(RuleI(Character, CorpseResTimeMS)),
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