diff --git a/zone/attack.cpp b/zone/attack.cpp index aa228aac5..2c6555ade 100644 --- a/zone/attack.cpp +++ b/zone/attack.cpp @@ -1504,7 +1504,7 @@ bool Mob::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool } if (Hand == EQ::invslot::slotSecondary) { - weapon = (IsClient()) ? GetInv().GetItem(EQ::invslot::slotSecondary) : CastToBot()->GetBotItem(EQ::invslot::slotPrimary); + weapon = (IsClient()) ? GetInv().GetItem(EQ::invslot::slotSecondary) : CastToBot()->GetBotItem(EQ::invslot::slotSecondary); OffHandAtk(true); } else {