From 487dcc445937129ab9b99c7dcf045b9ca956774c Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Wed, 30 Aug 2017 14:35:01 -0400 Subject: [PATCH] Tweak down spellend_timer for delaytimer 400 ms is far too aggressive for normal game play Set to 10 ms to hopefully not get in the way of legitimate game play Also, why do we even do this? As far as I can tell, we need this to be less than the users ping to not cause issues. What are the actual reasons we do this and what can we do differently to solve them? --- zone/spells.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/zone/spells.cpp b/zone/spells.cpp index 8e7d6721a..0bc897912 100644 --- a/zone/spells.cpp +++ b/zone/spells.cpp @@ -1427,8 +1427,10 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slo ZeroCastingVars(); // set the rapid recast timer for next time around + // Why do we have this? It mostly just causes issues when things are working correctly + // It also needs to be