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//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef CROWDTOOL_H
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#define CROWDTOOL_H
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#include "Sample.h"
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#include "DetourNavMesh.h"
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#include "DetourObstacleAvoidance.h"
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#include "ValueHistory.h"
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#include "DetourCrowd.h"
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// Tool to create crowds.
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struct CrowdToolParams
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{
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bool m_expandSelectedDebugDraw;
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bool m_showCorners;
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bool m_showCollisionSegments;
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bool m_showPath;
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bool m_showVO;
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bool m_showOpt;
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bool m_showNeis;
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bool m_expandDebugDraw;
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bool m_showLabels;
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bool m_showGrid;
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bool m_showNodes;
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bool m_showPerfGraph;
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bool m_showDetailAll;
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bool m_expandOptions;
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bool m_anticipateTurns;
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bool m_optimizeVis;
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bool m_optimizeTopo;
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bool m_obstacleAvoidance;
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float m_obstacleAvoidanceType;
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bool m_separation;
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float m_separationWeight;
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};
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class CrowdToolState : public SampleToolState
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{
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Sample* m_sample;
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dtNavMesh* m_nav;
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dtCrowd* m_crowd;
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float m_targetPos[3];
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dtPolyRef m_targetRef;
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dtCrowdAgentDebugInfo m_agentDebug;
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dtObstacleAvoidanceDebugData* m_vod;
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static const int AGENT_MAX_TRAIL = 64;
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static const int MAX_AGENTS = 128;
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struct AgentTrail
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{
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float trail[AGENT_MAX_TRAIL*3];
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int htrail;
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};
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AgentTrail m_trails[MAX_AGENTS];
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ValueHistory m_crowdTotalTime;
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ValueHistory m_crowdSampleCount;
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CrowdToolParams m_toolParams;
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bool m_run;
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public:
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CrowdToolState();
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virtual ~CrowdToolState();
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virtual void init(class Sample* sample);
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virtual void reset();
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virtual void handleRender();
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virtual void handleRenderOverlay(double* proj, double* model, int* view);
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virtual void handleUpdate(const float dt);
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inline bool isRunning() const { return m_run; }
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inline void setRunning(const bool s) { m_run = s; }
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void addAgent(const float* pos);
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void removeAgent(const int idx);
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void hilightAgent(const int idx);
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void updateAgentParams();
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int hitTestAgents(const float* s, const float* p);
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void setMoveTarget(const float* p, bool adjust);
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void updateTick(const float dt);
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inline CrowdToolParams* getToolParams() { return &m_toolParams; }
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private:
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// Explicitly disabled copy constructor and copy assignment operator.
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CrowdToolState(const CrowdToolState&);
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CrowdToolState& operator=(const CrowdToolState&);
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};
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class CrowdTool : public SampleTool
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{
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Sample* m_sample;
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CrowdToolState* m_state;
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enum ToolMode
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{
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TOOLMODE_CREATE,
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TOOLMODE_MOVE_TARGET,
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TOOLMODE_SELECT,
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TOOLMODE_TOGGLE_POLYS,
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};
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ToolMode m_mode;
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public:
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CrowdTool();
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virtual int type() { return TOOL_CROWD; }
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virtual void init(Sample* sample);
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virtual void reset();
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virtual void handleMenu();
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virtual void handleClick(const float* s, const float* p, bool shift);
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virtual void handleToggle();
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virtual void handleStep();
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virtual void handleUpdate(const float dt);
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virtual void handleRender();
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virtual void handleRenderOverlay(double* proj, double* model, int* view);
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};
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#endif // CROWDTOOL_H
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