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Finished ClientVersion naming conventions (don't forget to copy the renamed patch_UF.conf file)
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+30
-30
@@ -26,11 +26,11 @@ namespace SoD
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// server to client inventory location converters
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static inline uint32 ServerToSoDSlot(uint32 ServerSlot);
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static inline uint32 ServerToSoDCorpseSlot(uint32 ServerCorpse);
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static inline uint32 ServerToSoDCorpseSlot(uint32 serverCorpseSlot);
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// client to server inventory location converters
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static inline uint32 SoDToServerSlot(uint32 SoDSlot);
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static inline uint32 SoDToServerCorpseSlot(uint32 SoDCorpse);
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static inline uint32 SoDToServerSlot(uint32 sodSlot);
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static inline uint32 SoDToServerCorpseSlot(uint32 sodCorpseSlot);
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// server to client text link converter
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static inline void ServerToSoDTextLink(std::string& sodTextLink, const std::string& serverTextLink);
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@@ -3242,7 +3242,7 @@ namespace SoD
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DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
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SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
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Log.Out(Logs::General, Logs::Netcode, "[ERROR] Moved item from %u to %u", eq->from_slot, eq->to_slot);
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Log.Out(Logs::General, Logs::Netcode, "[SoD] Moved item from %u to %u", eq->from_slot, eq->to_slot);
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emu->from_slot = SoDToServerSlot(eq->from_slot);
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emu->to_slot = SoDToServerSlot(eq->to_slot);
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@@ -3961,54 +3961,54 @@ namespace SoD
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return item_serial;
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}
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static inline uint32 ServerToSoDSlot(uint32 ServerSlot)
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static inline uint32 ServerToSoDSlot(uint32 serverSlot)
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{
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uint32 SoDSlot = 0;
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if (ServerSlot >= MainAmmo && ServerSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
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SoDSlot = ServerSlot + 1;
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else if (ServerSlot >= EmuConstants::GENERAL_BAGS_BEGIN && ServerSlot <= EmuConstants::CURSOR_BAG_END)
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SoDSlot = ServerSlot + 11;
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else if (ServerSlot >= EmuConstants::BANK_BAGS_BEGIN && ServerSlot <= EmuConstants::BANK_BAGS_END)
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SoDSlot = ServerSlot + 1;
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else if (ServerSlot >= EmuConstants::SHARED_BANK_BAGS_BEGIN && ServerSlot <= EmuConstants::SHARED_BANK_BAGS_END)
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SoDSlot = ServerSlot + 1;
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else if (ServerSlot == MainPowerSource)
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if (serverSlot >= MainAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
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SoDSlot = serverSlot + 1;
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else if (serverSlot >= EmuConstants::GENERAL_BAGS_BEGIN && serverSlot <= EmuConstants::CURSOR_BAG_END)
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SoDSlot = serverSlot + 11;
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else if (serverSlot >= EmuConstants::BANK_BAGS_BEGIN && serverSlot <= EmuConstants::BANK_BAGS_END)
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SoDSlot = serverSlot + 1;
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else if (serverSlot >= EmuConstants::SHARED_BANK_BAGS_BEGIN && serverSlot <= EmuConstants::SHARED_BANK_BAGS_END)
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SoDSlot = serverSlot + 1;
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else if (serverSlot == MainPowerSource)
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SoDSlot = slots::MainPowerSource;
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else
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SoDSlot = ServerSlot;
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SoDSlot = serverSlot;
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return SoDSlot;
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}
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static inline uint32 ServerToSoDCorpseSlot(uint32 ServerCorpse)
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static inline uint32 ServerToSoDCorpseSlot(uint32 serverCorpseSlot)
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{
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//uint32 SoDCorpse;
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return (ServerCorpse + 1);
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return (serverCorpseSlot + 1);
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}
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static inline uint32 SoDToServerSlot(uint32 SoDSlot)
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static inline uint32 SoDToServerSlot(uint32 sodSlot)
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{
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uint32 ServerSlot = 0;
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if (SoDSlot >= slots::MainAmmo && SoDSlot <= consts::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
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ServerSlot = SoDSlot - 1;
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else if (SoDSlot >= consts::GENERAL_BAGS_BEGIN && SoDSlot <= consts::CURSOR_BAG_END)
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ServerSlot = SoDSlot - 11;
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else if (SoDSlot >= consts::BANK_BAGS_BEGIN && SoDSlot <= consts::BANK_BAGS_END)
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ServerSlot = SoDSlot - 1;
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else if (SoDSlot >= consts::SHARED_BANK_BAGS_BEGIN && SoDSlot <= consts::SHARED_BANK_BAGS_END)
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ServerSlot = SoDSlot - 1;
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else if (SoDSlot == slots::MainPowerSource)
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if (sodSlot >= slots::MainAmmo && sodSlot <= consts::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
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ServerSlot = sodSlot - 1;
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else if (sodSlot >= consts::GENERAL_BAGS_BEGIN && sodSlot <= consts::CURSOR_BAG_END)
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ServerSlot = sodSlot - 11;
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else if (sodSlot >= consts::BANK_BAGS_BEGIN && sodSlot <= consts::BANK_BAGS_END)
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ServerSlot = sodSlot - 1;
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else if (sodSlot >= consts::SHARED_BANK_BAGS_BEGIN && sodSlot <= consts::SHARED_BANK_BAGS_END)
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ServerSlot = sodSlot - 1;
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else if (sodSlot == slots::MainPowerSource)
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ServerSlot = MainPowerSource;
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else
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ServerSlot = SoDSlot;
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ServerSlot = sodSlot;
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return ServerSlot;
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}
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static inline uint32 SoDToServerCorpseSlot(uint32 SoDCorpse)
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static inline uint32 SoDToServerCorpseSlot(uint32 sodCorpseSlot)
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{
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//uint32 ServerCorpse;
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return (SoDCorpse - 1);
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return (sodCorpseSlot - 1);
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}
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static inline void ServerToSoDTextLink(std::string& sodTextLink, const std::string& serverTextLink)
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