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https://github.com/EQEmu/Server.git
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More renames, world should be done
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WorldConfig_H
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#define __WorldConfig_H
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#include "../common/eqemu_config.h"
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class WorldConfig : public EQEmuConfig {
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public:
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virtual std::string GetByName(const std::string &var_name) const;
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bool UpdateStats;
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bool LoginDisabled;
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private:
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static WorldConfig *_world_config;
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WorldConfig() : EQEmuConfig() {
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LoginDisabled=false;
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UpdateStats=true;
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}
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public:
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// Produce a const singleton
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static const WorldConfig *get() {
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if (_world_config == nullptr)
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LoadConfig();
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return(_world_config);
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}
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// Load the config
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static bool LoadConfig() {
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if (_world_config != nullptr)
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delete _world_config;
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_world_config=new WorldConfig;
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_config=_world_config;
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return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(),"server");
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}
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// Accessors for the static private object
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static void LockWorld() { if (_world_config) _world_config->Locked=true; }
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static void UnlockWorld() { if (_world_config) _world_config->Locked=false; }
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static void DisableStats() { if (_world_config) _world_config->UpdateStats=false; }
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static void EnableStats() { if (_world_config) _world_config->UpdateStats=true; }
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static void DisableLoginserver() { if (_world_config) _world_config->LoginDisabled=true; }
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static void EnableLoginserver() { if (_world_config) _world_config->LoginDisabled=false; }
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static void SetWorldAddress(std::string addr) { if (_world_config) _world_config->WorldAddress=addr; }
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static void SetLocalAddress(std::string addr) { if (_world_config) _world_config->LocalAddress=addr; }
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void Dump() const;
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};
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#endif
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