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Added support for server-wide marquee messages.
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@@ -252,6 +252,7 @@ public:
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void CrossZoneSignalPlayerByName(const char *CharName, uint32 data);
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void CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var);
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void CrossZoneMessagePlayerByName(uint32 Type, const char *CharName, const char *Message);
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void WorldWideMarquee(uint32 Type, uint32 Priority, uint32 FadeIn, uint32 FadeOut, uint32 Duration, const char *Message);
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bool EnableRecipe(uint32 recipe_id);
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bool DisableRecipe(uint32 recipe_id);
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void ClearNPCTypeCache(int npctype_id);
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