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Added support for server-wide marquee messages.
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@@ -892,6 +892,10 @@ void lua_cross_zone_message_player_by_name(uint32 type, const char *player, cons
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quest_manager.CrossZoneMessagePlayerByName(type, player, message);
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}
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void lua_world_wide_marquee(uint32 type, uint32 priority, uint32 fadein, uint32 fadeout, uint32 duration, const char *message) {
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quest_manager.WorldWideMarquee(type, priority, fadein, fadeout, duration, message);
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}
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luabind::adl::object lua_get_qglobals(lua_State *L, Lua_NPC npc, Lua_Client client) {
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luabind::adl::object ret = luabind::newtable(L);
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@@ -1613,6 +1617,7 @@ luabind::scope lua_register_general() {
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luabind::def("cross_zone_signal_client_by_char_id", &lua_cross_zone_signal_client_by_char_id),
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luabind::def("cross_zone_signal_client_by_name", &lua_cross_zone_signal_client_by_name),
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luabind::def("cross_zone_message_player_by_name", &lua_cross_zone_message_player_by_name),
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luabind::def("world_wide_marquee", &lua_world_wide_marquee),
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luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC,Lua_Client))&lua_get_qglobals),
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luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_Client))&lua_get_qglobals),
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luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC))&lua_get_qglobals),
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