Fixed Mercenaries so they can spawn again after table field renames from recent change.

This commit is contained in:
Trevius
2014-12-26 00:11:51 -06:00
parent 8522542ae2
commit 47e98a4b62
3 changed files with 71 additions and 1 deletions
+1
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@@ -318,6 +318,7 @@
9062|2014_12_15_multiple_table_updates.sql|SHOW COLUMNS FROM `items` LIKE 'augslot6type'|empty|
9063|2014_12_24_npc_types_update.sql|SHOW COLUMNS FROM `npc_types` LIKE 'd_melee_texture1'|empty|
9064|2014_12_24_npc_types_table_update.sql|SHOW COLUMNS FROM `npc_types` LIKE 'herosforgemodel'|empty|
9065|2014_12_26_merc_weaponinfo_table_update.sql|SHOW COLUMNS FROM `vwMercNpcTypes` LIKE 'd_melee_texture1'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not