Fix potential memory leaks (clang-tidy)

This commit is contained in:
Michael Cook (mackal) 2016-05-06 22:58:45 -04:00
parent 74b3fe9d61
commit 47c9182ba3
7 changed files with 183 additions and 158 deletions

View File

@ -2568,25 +2568,25 @@ void Client::LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32
} }
} }
bool Client::BindWound(Mob* bindmob, bool start, bool fail){ bool Client::BindWound(Mob *bindmob, bool start, bool fail)
EQApplicationPacket* outapp = 0; {
if(!fail) EQApplicationPacket *outapp = nullptr;
{ if (!fail) {
outapp = new EQApplicationPacket(OP_Bind_Wound, sizeof(BindWound_Struct)); outapp = new EQApplicationPacket(OP_Bind_Wound, sizeof(BindWound_Struct));
BindWound_Struct* bind_out = (BindWound_Struct*) outapp->pBuffer; BindWound_Struct *bind_out = (BindWound_Struct *)outapp->pBuffer;
// Start bind // Start bind
if(!bindwound_timer.Enabled()) if (!bindwound_timer.Enabled()) {
{ // make sure we actually have a bandage... and consume it.
//make sure we actually have a bandage... and consume it. int16 bslot = m_inv.HasItemByUse(ItemTypeBandage, 1, invWhereWorn | invWherePersonal);
int16 bslot = m_inv.HasItemByUse(ItemTypeBandage, 1, invWhereWorn|invWherePersonal);
if (bslot == INVALID_INDEX) { if (bslot == INVALID_INDEX) {
bind_out->type = 3; bind_out->type = 3;
QueuePacket(outapp); QueuePacket(outapp);
bind_out->type = 7; //this is the wrong message, dont know the right one. bind_out->type = 7; // this is the wrong message, dont know the right one.
QueuePacket(outapp); QueuePacket(outapp);
return(true); safe_delete(outapp);
return (true);
} }
DeleteItemInInventory(bslot, 1, true); //do we need client update? DeleteItemInInventory(bslot, 1, true); // do we need client update?
// start complete timer // start complete timer
bindwound_timer.Start(10000); bindwound_timer.Start(10000);
@ -2597,51 +2597,46 @@ bool Client::BindWound(Mob* bindmob, bool start, bool fail){
QueuePacket(outapp); QueuePacket(outapp);
bind_out->type = 0; bind_out->type = 0;
// Client Unlocked // Client Unlocked
if(!bindmob) { if (!bindmob) {
// send "bindmob dead" to client // send "bindmob dead" to client
bind_out->type = 4; bind_out->type = 4;
QueuePacket(outapp); QueuePacket(outapp);
bind_out->type = 0; bind_out->type = 0;
bindwound_timer.Disable(); bindwound_timer.Disable();
bindwound_target = 0; bindwound_target = 0;
} } else {
else {
// send bindmob "stand still" // send bindmob "stand still"
if(!bindmob->IsAIControlled() && bindmob != this ) { if (!bindmob->IsAIControlled() && bindmob != this) {
bindmob->CastToClient()->Message_StringID(clientMessageYellow, YOU_ARE_BEING_BANDAGED); bindmob->CastToClient()->Message_StringID(clientMessageYellow,
} YOU_ARE_BEING_BANDAGED);
else if (bindmob->IsAIControlled() && bindmob != this ){ } else if (bindmob->IsAIControlled() && bindmob != this) {
; // Tell IPC to stand still? ; // Tell IPC to stand still?
} } else {
else {
; // Binding self ; // Binding self
} }
} }
} } else if (bindwound_timer.Check()) // Did the timer finish?
else if (bindwound_timer.Check()) // Did the timer finish?
{ {
// finish bind // finish bind
// disable complete timer // disable complete timer
bindwound_timer.Disable(); bindwound_timer.Disable();
bindwound_target = 0; bindwound_target = 0;
if(!bindmob){ if (!bindmob) {
// send "bindmob gone" to client // send "bindmob gone" to client
bind_out->type = 5; // not in zone bind_out->type = 5; // not in zone
QueuePacket(outapp); QueuePacket(outapp);
bind_out->type = 0; bind_out->type = 0;
} }
else { else {
if (!GetFeigned() && (DistanceSquared(bindmob->GetPosition(), m_Position) <= 400)) { if (!GetFeigned() && (DistanceSquared(bindmob->GetPosition(), m_Position) <= 400)) {
// send bindmob bind done // send bindmob bind done
if(!bindmob->IsAIControlled() && bindmob != this ) { if (!bindmob->IsAIControlled() && bindmob != this) {
} } else if (bindmob->IsAIControlled() && bindmob != this) {
else if(bindmob->IsAIControlled() && bindmob != this ) { // Tell IPC to resume??
// Tell IPC to resume?? } else {
} // Binding self
else {
// Binding self
} }
// Send client bind done // Send client bind done
@ -2650,58 +2645,61 @@ bool Client::BindWound(Mob* bindmob, bool start, bool fail){
bind_out->type = 0; bind_out->type = 0;
CheckIncreaseSkill(SkillBindWound, nullptr, 5); CheckIncreaseSkill(SkillBindWound, nullptr, 5);
int maxHPBonus = spellbonuses.MaxBindWound + itembonuses.MaxBindWound + aabonuses.MaxBindWound; int maxHPBonus = spellbonuses.MaxBindWound + itembonuses.MaxBindWound +
aabonuses.MaxBindWound;
int max_percent = 50 + 10 * maxHPBonus; int max_percent = 50 + 10 * maxHPBonus;
if(GetClass() == MONK && GetSkill(SkillBindWound) > 200) { if (GetClass() == MONK && GetSkill(SkillBindWound) > 200) {
max_percent = 70 + 10 * maxHPBonus; max_percent = 70 + 10 * maxHPBonus;
} }
max_percent = mod_bindwound_percent(max_percent, bindmob); max_percent = mod_bindwound_percent(max_percent, bindmob);
int max_hp = bindmob->GetMaxHP()*max_percent/100; int max_hp = bindmob->GetMaxHP() * max_percent / 100;
// send bindmob new hp's // send bindmob new hp's
if (bindmob->GetHP() < bindmob->GetMaxHP() && bindmob->GetHP() <= (max_hp)-1){ if (bindmob->GetHP() < bindmob->GetMaxHP() && bindmob->GetHP() <= (max_hp)-1) {
// 0.120 per skill point, 0.60 per skill level, minimum 3 max 30 // 0.120 per skill point, 0.60 per skill level, minimum 3 max 30
int bindhps = 3; int bindhps = 3;
if (GetSkill(SkillBindWound) > 200) { if (GetSkill(SkillBindWound) > 200) {
bindhps += GetSkill(SkillBindWound)*4/10; bindhps += GetSkill(SkillBindWound) * 4 / 10;
} else if (GetSkill(SkillBindWound) >= 10) { } else if (GetSkill(SkillBindWound) >= 10) {
bindhps += GetSkill(SkillBindWound)/4; bindhps += GetSkill(SkillBindWound) / 4;
} }
//Implementation of aaMithanielsBinding is a guess (the multiplier) // Implementation of aaMithanielsBinding is a guess (the multiplier)
int bindBonus = spellbonuses.BindWound + itembonuses.BindWound + aabonuses.BindWound; int bindBonus = spellbonuses.BindWound + itembonuses.BindWound +
aabonuses.BindWound;
bindhps += bindhps*bindBonus / 100; bindhps += bindhps * bindBonus / 100;
bindhps = mod_bindwound_hp(bindhps, bindmob); bindhps = mod_bindwound_hp(bindhps, bindmob);
//if the bind takes them above the max bindable // if the bind takes them above the max bindable
//cap it at that value. Dont know if live does it this way // cap it at that value. Dont know if live does it this way
//but it makes sense to me. // but it makes sense to me.
int chp = bindmob->GetHP() + bindhps; int chp = bindmob->GetHP() + bindhps;
if(chp > max_hp) if (chp > max_hp)
chp = max_hp; chp = max_hp;
bindmob->SetHP(chp); bindmob->SetHP(chp);
bindmob->SendHPUpdate(); bindmob->SendHPUpdate();
} } else {
else { // I dont have the real, live
//I dont have the real, live Message(15, "You cannot bind wounds above %d%% hitpoints.",
Message(15, "You cannot bind wounds above %d%% hitpoints.", max_percent); max_percent);
if(bindmob != this && bindmob->IsClient()) if (bindmob != this && bindmob->IsClient())
bindmob->CastToClient()->Message(15, "You cannot have your wounds bound above %d%% hitpoints.", max_percent); bindmob->CastToClient()->Message(
15,
"You cannot have your wounds bound above %d%% hitpoints.",
max_percent);
// Too many hp message goes here. // Too many hp message goes here.
} }
} } else {
else {
// Send client bind failed // Send client bind failed
if(bindmob != this) if (bindmob != this)
bind_out->type = 6; // They moved bind_out->type = 6; // They moved
else else
bind_out->type = 7; // Bandager moved bind_out->type = 7; // Bandager moved
@ -2711,11 +2709,10 @@ bool Client::BindWound(Mob* bindmob, bool start, bool fail){
} }
} }
} }
} } else if (bindwound_timer.Enabled()) {
else if (bindwound_timer.Enabled()) {
// You moved // You moved
outapp = new EQApplicationPacket(OP_Bind_Wound, sizeof(BindWound_Struct)); outapp = new EQApplicationPacket(OP_Bind_Wound, sizeof(BindWound_Struct));
BindWound_Struct* bind_out = (BindWound_Struct*) outapp->pBuffer; BindWound_Struct *bind_out = (BindWound_Struct *)outapp->pBuffer;
bindwound_timer.Disable(); bindwound_timer.Disable();
bindwound_target = 0; bindwound_target = 0;
bind_out->type = 7; bind_out->type = 7;
@ -3649,19 +3646,25 @@ void Client::SetEndurance(int32 newEnd)
SendManaUpdatePacket(); SendManaUpdatePacket();
} }
void Client::SacrificeConfirm(Client *caster) { void Client::SacrificeConfirm(Client *caster)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_Sacrifice, sizeof(Sacrifice_Struct));
Sacrifice_Struct *ss = (Sacrifice_Struct *)outapp->pBuffer;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Sacrifice, sizeof(Sacrifice_Struct)); if (!caster || PendingSacrifice) {
Sacrifice_Struct *ss = (Sacrifice_Struct*)outapp->pBuffer; safe_delete(outapp);
if(!caster || PendingSacrifice) return;
if(GetLevel() < RuleI(Spells, SacrificeMinLevel)){
caster->Message_StringID(13, SAC_TOO_LOW); //This being is not a worthy sacrifice.
return; return;
} }
if (GetLevel() < RuleI(Spells, SacrificeMinLevel)) {
caster->Message_StringID(13, SAC_TOO_LOW); // This being is not a worthy sacrifice.
safe_delete(outapp);
return;
}
if (GetLevel() > RuleI(Spells, SacrificeMaxLevel)) { if (GetLevel() > RuleI(Spells, SacrificeMaxLevel)) {
caster->Message_StringID(13, SAC_TOO_HIGH); caster->Message_StringID(13, SAC_TOO_HIGH);
safe_delete(outapp);
return; return;
} }
@ -3803,20 +3806,23 @@ void Client::SetHoTT(uint32 mobid) {
safe_delete(outapp); safe_delete(outapp);
} }
void Client::SendPopupToClient(const char *Title, const char *Text, uint32 PopupID, uint32 Buttons, uint32 Duration) { void Client::SendPopupToClient(const char *Title, const char *Text, uint32 PopupID, uint32 Buttons, uint32 Duration)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_OnLevelMessage, sizeof(OnLevelMessage_Struct)); EQApplicationPacket *outapp = new EQApplicationPacket(OP_OnLevelMessage, sizeof(OnLevelMessage_Struct));
OnLevelMessage_Struct *olms = (OnLevelMessage_Struct *) outapp->pBuffer; OnLevelMessage_Struct *olms = (OnLevelMessage_Struct *)outapp->pBuffer;
if((strlen(Title) > (sizeof(olms->Title)-1)) || if ((strlen(Title) > (sizeof(olms->Title) - 1)) || (strlen(Text) > (sizeof(olms->Text) - 1))) {
(strlen(Text) > (sizeof(olms->Text)-1))) return; safe_delete(outapp);
return;
}
strcpy(olms->Title, Title); strcpy(olms->Title, Title);
strcpy(olms->Text, Text); strcpy(olms->Text, Text);
olms->Buttons = Buttons; olms->Buttons = Buttons;
if(Duration > 0) if (Duration > 0)
olms->Duration = Duration * 1000; olms->Duration = Duration * 1000;
else else
olms->Duration = 0xffffffff; olms->Duration = 0xffffffff;
@ -3843,8 +3849,10 @@ void Client::SendWindow(uint32 PopupID, uint32 NegativeID, uint32 Buttons, const
EQApplicationPacket* app = new EQApplicationPacket(OP_OnLevelMessage, sizeof(OnLevelMessage_Struct)); EQApplicationPacket* app = new EQApplicationPacket(OP_OnLevelMessage, sizeof(OnLevelMessage_Struct));
OnLevelMessage_Struct* olms=(OnLevelMessage_Struct*)app->pBuffer; OnLevelMessage_Struct* olms=(OnLevelMessage_Struct*)app->pBuffer;
if(strlen(Text) > (sizeof(olms->Text)-1)) if(strlen(Text) > (sizeof(olms->Text)-1)) {
safe_delete(app);
return; return;
}
if(!target) if(!target)
title_type = 0; title_type = 0;

View File

@ -13691,6 +13691,7 @@ void Client::Handle_OP_TraderShop(const EQApplicationPacket *app)
else { else {
Log.Out(Logs::Detail, Logs::Trading, "Client::Handle_OP_TraderShop: entity_list.GetClientByID(tcs->traderid)" Log.Out(Logs::Detail, Logs::Trading, "Client::Handle_OP_TraderShop: entity_list.GetClientByID(tcs->traderid)"
" returned a nullptr pointer"); " returned a nullptr pointer");
safe_delete(outapp);
return; return;
} }

View File

@ -3171,6 +3171,7 @@ void command_equipitem(Client *c, const Seperator *sep)
if (partialmove) { // remove this con check if someone can figure out removing charges from cursor stack issue below if (partialmove) { // remove this con check if someone can figure out removing charges from cursor stack issue below
// mi->number_in_stack is always from_inst->GetCharges() when partialmove is false // mi->number_in_stack is always from_inst->GetCharges() when partialmove is false
c->Message(13, "Error: Partial stack added to existing stack exceeds allowable stacksize"); c->Message(13, "Error: Partial stack added to existing stack exceeds allowable stacksize");
safe_delete(outapp);
return; return;
} }
else if(c->SwapItem(mi)) { else if(c->SwapItem(mi)) {

View File

@ -4567,6 +4567,7 @@ void EntityList::ExpeditionWarning(uint32 minutes_left)
it->second->QueuePacket(outapp); it->second->QueuePacket(outapp);
++it; ++it;
} }
safe_delete(outapp);
} }
Mob *EntityList::GetClosestMobByBodyType(Mob *sender, bodyType BodyType) Mob *EntityList::GetClosestMobByBodyType(Mob *sender, bodyType BodyType)

View File

@ -383,6 +383,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
"ORDER BY RAND() LIMIT 1", zone->GetShortName()); "ORDER BY RAND() LIMIT 1", zone->GetShortName());
auto results = database.QueryDatabase(query); auto results = database.QueryDatabase(query);
if (!results.Success()) { if (!results.Success()) {
safe_delete(npc_type);
return; return;
} }

View File

@ -139,90 +139,97 @@ bool SpawnGroupList::RemoveSpawnGroup(uint32 in_id) {
return(true); return(true);
} }
bool ZoneDatabase::LoadSpawnGroups(const char* zone_name, uint16 version, SpawnGroupList* spawn_group_list) { bool ZoneDatabase::LoadSpawnGroups(const char *zone_name, uint16 version, SpawnGroupList *spawn_group_list)
{
std::string query = StringFormat("SELECT DISTINCT(spawngroupID), spawngroup.name, spawngroup.spawn_limit, " std::string query = StringFormat("SELECT DISTINCT(spawngroupID), spawngroup.name, spawngroup.spawn_limit, "
"spawngroup.dist, spawngroup.max_x, spawngroup.min_x, " "spawngroup.dist, spawngroup.max_x, spawngroup.min_x, "
"spawngroup.max_y, spawngroup.min_y, spawngroup.delay, " "spawngroup.max_y, spawngroup.min_y, spawngroup.delay, "
"spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay " "spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay "
"FROM spawn2, spawngroup WHERE spawn2.spawngroupID = spawngroup.ID " "FROM spawn2, spawngroup WHERE spawn2.spawngroupID = spawngroup.ID "
"AND spawn2.version = %u and zone = '%s'", version, zone_name); "AND spawn2.version = %u and zone = '%s'",
auto results = QueryDatabase(query); version, zone_name);
if (!results.Success()) { auto results = QueryDatabase(query);
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
SpawnGroup* newSpawnGroup = new SpawnGroup(atoi(row[0]), row[1], atoi(row[2]), atof(row[3]),
atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]),
atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
spawn_group_list->AddSpawnGroup(newSpawnGroup);
}
query = StringFormat("SELECT DISTINCT spawnentry.spawngroupID, npcid, chance, "
"npc_types.spawn_limit AS sl "
"FROM spawnentry, spawn2, npc_types "
"WHERE spawnentry.npcID=npc_types.id "
"AND spawnentry.spawngroupID = spawn2.spawngroupID "
"AND zone = '%s'", zone_name);
results = QueryDatabase(query);
if (!results.Success()) {
Log.Out(Logs::General, Logs::Error, "Error2 in PopulateZoneLists query '%'", query.c_str());
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
SpawnEntry* newSpawnEntry = new SpawnEntry( atoi(row[1]), atoi(row[2]), row[3]?atoi(row[3]):0);
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
if (!sg) {
continue;
}
sg->AddSpawnEntry(newSpawnEntry);
}
return true;
}
bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_group_list) {
std::string query = StringFormat("SELECT DISTINCT(spawngroup.id), spawngroup.name, spawngroup.spawn_limit, "
"spawngroup.dist, spawngroup.max_x, spawngroup.min_x, "
"spawngroup.max_y, spawngroup.min_y, spawngroup.delay, "
"spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay "
"FROM spawngroup WHERE spawngroup.ID = '%i'", spawngroupid);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.Out(Logs::General, Logs::Error, "Error2 in PopulateZoneLists query %s", query.c_str());
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
SpawnGroup* newSpawnGroup = new SpawnGroup(atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
spawn_group_list->AddSpawnGroup(newSpawnGroup);
}
query = StringFormat("SELECT DISTINCT(spawnentry.spawngroupID), spawnentry.npcid, "
"spawnentry.chance, spawngroup.spawn_limit FROM spawnentry, spawngroup "
"WHERE spawnentry.spawngroupID = '%i' AND spawngroup.spawn_limit = '0' "
"ORDER BY chance", spawngroupid);
results = QueryDatabase(query);
if (!results.Success()) { if (!results.Success()) {
Log.Out(Logs::General, Logs::Error, "Error3 in PopulateZoneLists query '%s'", query.c_str());
return false; return false;
} }
for(auto row = results.begin(); row != results.end(); ++row) { for (auto row = results.begin(); row != results.end(); ++row) {
SpawnEntry* newSpawnEntry = new SpawnEntry( atoi(row[1]), atoi(row[2]), row[3]?atoi(row[3]):0); SpawnGroup *newSpawnGroup = new SpawnGroup(atoi(row[0]), row[1], atoi(row[2]), atof(row[3]),
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0])); atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]),
if (!sg) { atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
continue; spawn_group_list->AddSpawnGroup(newSpawnGroup);
} }
sg->AddSpawnEntry(newSpawnEntry); query = StringFormat("SELECT DISTINCT spawnentry.spawngroupID, npcid, chance, "
} "npc_types.spawn_limit AS sl "
"FROM spawnentry, spawn2, npc_types "
"WHERE spawnentry.npcID=npc_types.id "
"AND spawnentry.spawngroupID = spawn2.spawngroupID "
"AND zone = '%s'",
zone_name);
results = QueryDatabase(query);
if (!results.Success()) {
Log.Out(Logs::General, Logs::Error, "Error2 in PopulateZoneLists query '%'", query.c_str());
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
SpawnEntry *newSpawnEntry = new SpawnEntry(atoi(row[1]), atoi(row[2]), row[3] ? atoi(row[3]) : 0);
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
if (!sg) {
safe_delete(newSpawnEntry);
continue;
}
sg->AddSpawnEntry(newSpawnEntry);
}
return true;
}
bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList *spawn_group_list)
{
std::string query = StringFormat("SELECT DISTINCT(spawngroup.id), spawngroup.name, spawngroup.spawn_limit, "
"spawngroup.dist, spawngroup.max_x, spawngroup.min_x, "
"spawngroup.max_y, spawngroup.min_y, spawngroup.delay, "
"spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay "
"FROM spawngroup WHERE spawngroup.ID = '%i'",
spawngroupid);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.Out(Logs::General, Logs::Error, "Error2 in PopulateZoneLists query %s", query.c_str());
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
SpawnGroup *newSpawnGroup = new SpawnGroup(atoi(row[0]), row[1], atoi(row[2]), atof(row[3]),
atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]),
atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
spawn_group_list->AddSpawnGroup(newSpawnGroup);
}
query = StringFormat("SELECT DISTINCT(spawnentry.spawngroupID), spawnentry.npcid, "
"spawnentry.chance, spawngroup.spawn_limit FROM spawnentry, spawngroup "
"WHERE spawnentry.spawngroupID = '%i' AND spawngroup.spawn_limit = '0' "
"ORDER BY chance",
spawngroupid);
results = QueryDatabase(query);
if (!results.Success()) {
Log.Out(Logs::General, Logs::Error, "Error3 in PopulateZoneLists query '%s'", query.c_str());
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
SpawnEntry *newSpawnEntry = new SpawnEntry(atoi(row[1]), atoi(row[2]), row[3] ? atoi(row[3]) : 0);
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
if (!sg) {
safe_delete(newSpawnEntry);
continue;
}
sg->AddSpawnEntry(newSpawnEntry);
}
return true; return true;
} }

View File

@ -2401,8 +2401,10 @@ void Client::SendBuyerResults(char* searchString, uint32 searchID) {
const Item_Struct* item = database.GetItem(itemID); const Item_Struct* item = database.GetItem(itemID);
if(!item) if(!item) {
safe_delete(outapp);
continue; continue;
}
// Save having to scan the client list when dealing with multiple buylines for the same Character. // Save having to scan the client list when dealing with multiple buylines for the same Character.
if(charID != lastCharID) { if(charID != lastCharID) {
@ -2410,8 +2412,10 @@ void Client::SendBuyerResults(char* searchString, uint32 searchID) {
lastCharID = charID; lastCharID = charID;
} }
if(!buyer) if(!buyer) {
safe_delete(outapp);
continue; continue;
}
VARSTRUCT_ENCODE_TYPE(uint32, buf, Barter_BuyerSearchResults); // Command VARSTRUCT_ENCODE_TYPE(uint32, buf, Barter_BuyerSearchResults); // Command
VARSTRUCT_ENCODE_TYPE(uint32, buf, searchID); // Match up results with the request VARSTRUCT_ENCODE_TYPE(uint32, buf, searchID); // Match up results with the request
@ -2493,8 +2497,10 @@ void Client::ShowBuyLines(const EQApplicationPacket *app) {
const Item_Struct* item = database.GetItem(ItemID); const Item_Struct* item = database.GetItem(ItemID);
if(!item) if(!item) {
safe_delete(outapp);
continue; continue;
}
VARSTRUCT_ENCODE_TYPE(uint32, Buf, Barter_BuyerInspectWindow); VARSTRUCT_ENCODE_TYPE(uint32, Buf, Barter_BuyerInspectWindow);
VARSTRUCT_ENCODE_TYPE(uint32, Buf, BuySlot); VARSTRUCT_ENCODE_TYPE(uint32, Buf, BuySlot);